News from Craig:

Hello everyone, Craig here,

Here is a video which Pickle made showing the classic Quake engine running at 800*480 with the SGX first at 55Mhz then at 110Mhz.



The results with Quake2 are almost exactly the same, we are also able to use full screen antialiasing in Quake2 at 800*480 while still getting over 30fps.

These early results show that a) the 3D hardware is up to the job at our high resolution and b) there is a lot more power to extract once we move to OpenGL2ES (this port is using 1.1ES) and begin to experiment with using the NEON command set to speed things up further. The final ideal situation would be full OpenGL2.0 somewhere in the future.

Ed will make a high resolution video soon.

http://www.openpandora.org/blog.php