Page 5 of 8 FirstFirst 12345678 LastLast
Results 41 to 50 of 80

Thread: Monkey 64 Present !!

                  
   
  1. #41
    DCEmu Pro AtariFreek's Avatar
    Join Date
    Dec 2005
    Location
    Calgary, Alberta, Canada
    Posts
    562
    Rep Power
    0

    Default

    Lol Good Point, By Friend Is A DS Fanatic, And He Always Brags About Mario Kart and Mario 64 DS So If I Could Get Those Running On My BEAUTIFUL PSP then I Could Show Him. Keep Up The Good Work Psmonkey!

  2. #42
    PSP Coder
    Join Date
    Sep 2005
    Posts
    1,407
    Rep Power
    83

    Default

    God sometimes I should think about coding when i'm more awake.

    Anyway New Present comming this weekend. Exspect a huge explosion. Maybe some fireworks but we're saving the parade for when mario works.

  3. #43

    Default

    Awesome!!! But we'll just save the parade for Mario 64.LOL But we could have fireworks for the weekend!!!

  4. #44
    DCEmu Newbie
    Join Date
    Feb 2006
    Posts
    92
    Rep Power
    0

    Default

    God, don't taunt us like that! Now I'm too excited!

  5. #45
    DCEmu Old Pro Wally's Avatar
    Join Date
    Oct 2005
    Posts
    1,170
    Rep Power
    75

    Default

    Quote Originally Posted by middlemaniac
    Awesome!!! But we'll just save the parade for Mario 64.LOL But we could have fireworks for the weekend!!!

    Emulated fireworks yes!

  6. #46
    PSP User
    Join Date
    Jul 2005
    Location
    Look behind you...
    Posts
    353
    Rep Power
    70

    Default

    So, we talking real fireworks, or the fireworks at the end of a level in Mario?

  7. #47
    PS Beta Tester & Mod DPyro's Avatar
    Join Date
    Feb 2006
    Location
    Right Behind You!
    Posts
    2,742
    Rep Power
    82

    Default

    Fireworks Demo

  8. #48

    Default

    LOL, What's the present anyway?

  9. #49
    PSP Coder
    Join Date
    Sep 2005
    Posts
    1,407
    Rep Power
    83

    Default

    Small update,

    I spoke too soon. I am still having issues but I keep moving things more and more forward. I fix a few issues in my memory handler & added many many many more opcodes. So far things are progressing but not as far as i wished.

    Alot of demos are still stuck somewhere. A few like Firedemo are progressing but just not rendering anything. A new demo Super Fighter Demo actualy fully works now (yay).

    I'm still working like crazy to hunt down the bugs but it takes a bit. I think the issues comming up now are due to a lack of proper emulation in the memory system (had an issue of this recently with it writing to a status register it shouldn't).

    Anyways I'll post some new screenshots once I get more fixed (this was supost to be the monkey present as it always will be this if its a monkey present) and working.

  10. #50
    DCEmu Newbie
    Join Date
    Feb 2006
    Posts
    92
    Rep Power
    0

    Default

    Oh well, it's not progressing as fast as we'd all like. I look forward to the new shots and updates.

Page 5 of 8 FirstFirst 12345678 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •