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Thread: iris character problems

                  
   
  1. #1

    Default iris character problems

    i was bored so i decided to make afew players for iris but there were a couple problems like that model just showed up white same as the weapon i made em like this

    1. downloaded the models and also advanced batch converter.
    2. dragged the files from the models (tris.md2, weapon.md2) into a file.
    3. convertered weapon.pcx to weapon.tga ( same with model but with different name.
    4. dragged the tga files into the same folders as the md2 files.
    5. put them into the iris folderthat is in the root of the ms.
    6. started up iris and the characters look like what they are shown as in the pics

    please tell how to get them to work so i can create characters and share them among people

    p.s. the characters are darth maul and a machine called rhino.

  2. #2
    Senior Staff Artist PSPdemon's Avatar
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    Default

    did you resize the model textures?

    player texture is supose to be 256 X 256...

    weapon texture is supose to be 136 X 136...

    i use photoshop to fix them.. then resize canvas.. the change to a RGB color.. and whatever is not filled...fill it with black

    if you are still having problems... upload the textures and ill correct them for you

    Thanks for Everything,
    PSPdemon

    ( P.S.
    if you want any model you have converted... pm me the model and ill convert it for you )
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  3. #3

    Default

    wait the colors are rgb and the player texture is 256x256 and the parts a that are not part of the character are black...still not working ill post them

    there are a droideka and darth maul (both from star wars)

    i want to try and create a star wars type battle for iris

  4. #4
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    Default

    I understand the problem.

    Iris has a few texture limitations right now. First there is an issue with texture sizes on the psp. If the texture is not a perfect square divisable by 2 (and no larger then 256x256), the psp wont display them properly.

    Now when saving the textures. You need to color reduce them and make sure it has fewer then 256 uniq colors (this easly can be done in photoshop). After that you need to save the image as 24bit uncompressed TGA image. This is where i think your textures were failing the first time (the code rejected the textures since it was not 24bit uncompressed TGA).

    Hope that helps because thoes models look sweet. Mind if I throw them into the 0.15 buid?

  5. #5

    Default

    sure if gt them to work il give them to you

  6. #6
    Senior Staff Artist PSPdemon's Avatar
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    Talking

    Here you go...

    I have converted the Textures to work with Iris!!!

    I will say... i do like the player models ALOT!! good choice and hope you are sucessful in creating your mod!!!

    If you need any more help...just contact me and i will be happy to help you

    Thanks for Everything,
    PSPdemon
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  7. #7
    Senior Staff Artist PSPdemon's Avatar
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    Default

    By the way...

    i save mine as 32 bit TGA format...and they work great.
    what happens if i save in that format? is that what is causing the chug in my mod?

    Thanks for Everything,
    PSPdemon
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  8. #8

    Default

    does photoshop 7.0 do the job right

    and thanks for the models i plan to make a full star wars version of iris (the levels will be hard

  9. #9
    Senior Staff Artist PSPdemon's Avatar
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    I use 2 programs to edit the textures....

    1. Photoshop Elements
    2. Faststone image

    I use faststone to make a TGA texture and then open Photoshop to edit the TGA to make it work with Iris...The skin must be 256 X 256... the weapon must be within that size otherwise Iris wont read it...

    Any way...any photoshop should work

    if you need anymore help... just post here and ill help you to the best that i can...


    Thanks for Everything,
    PSPdemon
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  10. #10

    Default

    im not getting anywhere with this i need a step by step tut


    ps. sorry ive asked for so much

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