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Thread: FrodoDS - c64 emulator .d64 working

                  
   
  1. #21
    DCEmu Regular scrabbus's Avatar
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    I was just about to ask that!!! Also...There are a few other issues Troy, but I dont want to appear like waldorf and statler!! the loading of the games takes ages, is there any way to speed this up???

  2. #22
    DCEmu Coder GPF's Avatar
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    yeah its because 1541 drive emulation is on, which makes it take alot longer. I just found the bug which prevented me from turning of 1541 emulation mode, so should have that fixed in the next release.

    Troy(GPF)

  3. #23
    DCEmu Regular scrabbus's Avatar
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    quality!! how are you getting on with the sound, as I already know the job you have on your hands emulating the SID chip. Also there are some compatibility probs at the moment, but as always Troy, very much apreciated.

  4. #24
    DCEmu Coder GPF's Avatar
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    Quote Originally Posted by scrabbus
    quality!! how are you getting on with the sound, as I already know the job you have on your hands emulating the SID chip. Also there are some compatibility probs at the moment, but as always Troy, very much apreciated.
    Getting closer, i can now recognise the tune in M.U.L.E now

    Troy(GPF)

  5. #25
    DCEmu Regular scrabbus's Avatar
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    hahaha nice one, and with the 1541 turned off this baby is gonna fly!!

  6. #26
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    i cant get it working on my supercard cf ..any clue? i tried to rename the gba to nds also but it freezes anyway

  7. #27

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    This is a great emu so far.

    I've been testing loads of games with it.

    Perhaps an idea would be to use the charging light to indicate disk activity as some games look like they are hung while they load. This probably won't be an issue if 1541 emulation is off though.

    Obviously sound would be excellent too.

    I noticed in the Monty Mole games that the colours seem a little off as Monty is grey and is difficult to see where he should be white. Impossamole runs really slow too.

    Lots of the games I tried are playable though and that is a great leap.

    Keep up the good work.

    Handheld Miner 2049er here we go!

  8. #28
    DCEmu Coder GPF's Avatar
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    Quote Originally Posted by miner2049er
    This is a great emu so far.

    I've been testing loads of games with it.

    Perhaps an idea would be to use the charging light to indicate disk activity as some games look like they are hung while they load. This probably won't be an issue if 1541 emulation is off though.

    Obviously sound would be excellent too.

    I noticed in the Monty Mole games that the colours seem a little off as Monty is grey and is difficult to see where he should be white. Impossamole runs really slow too.

    Lots of the games I tried are playable though and that is a great leap.

    Keep up the good work.

    Handheld Miner 2049er here we go!
    thanks.
    yeah thanks to mic the dualis author , alerted me to the color problem , I have fixed that in the new version as well so the main c64 color is the familiar blue and not a purplish color

    What I would like to get working eventually will be the drive lights along the top of the keyboard, kind of like the windows version with the drive lights along the bottom status line.

    Need to fix the menu at the beginning so it doesnt jump around , Was planning on having a new release already but iv been busy playing Jumpman, MULE, Commando and my favorite Rags to Riches

    Troy(GPF)

  9. #29
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    GPF any suggestion to get it to work on a supercard cf??

  10. #30
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    Freeze on my supercard sd (all Versions of the emu, *.nds or renamed *,gba.nds to *.nds)
    Any ideas? Has it anyone working on a supercard sd

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