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Thread: PSPX48: a HP48 Calculator emulator v1.0

                  
   
  1. #71
    DCEmu Coder zx-81's Avatar
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    Quote Originally Posted by LNAtropic
    ... Just like when I accidentally go to the matrix window, how can I get back to the main menu?
    Click the ON key of the HP48 or press the START button of your PSP (it maps the ON button of the HP calculator)

  2. #72
    DCEmu Coder zx-81's Avatar
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    Quote Originally Posted by Gwimmel
    I think xtiger would work incredibly well for the PSP since
    you wont have to turn the psp 90 degrees to use it.
    Right

    Quote Originally Posted by Gwimmel
    Oh yeah, i found the source code for it. =D
    http://www.ticalc.org/pub/unix/tiger.tar.gz
    Great ! By the way there are some X86 assembler codes inside (to improve performances) that should be rewritten in MIPS R4000, so it's a little bit harder than X48, but of course it's feasible.

  3. #73

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    Quote Originally Posted by LNAtropic
    Hey guys, when I try to use the Graphing calculator, it works. However, trying to use the viewing mode by fixing the xmin: -10; xmax: 10; ymin: -10; ymax: 10 seems to not really show 10 notches on each line, but still shows... 3 notches +y, 6 notches +x, 2 notches -y, 6 notches -x. How can I make it look like it has 10 notches all sides?
    it shows 2*6 notches on the x and 2*3 notches on the y axis but the extents you've specified are the actual ones - try tracing the function - it will trace exactly in the specified domain.

    oh, since this is my first post in this thread - kudos to zx-81 for porting this magnificent emulator! it's a must-have piece of psp homebrew.

  4. #74
    DCEmu Legend Cap'n 1time's Avatar
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    ah.. what i wouldnt give for a ti83 emulator on psp

  5. #75
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    Thanks zx-81 for your answer of my post.
    I reformat the ms of 32MB and put the hp48bin file just like you said, and... done!!!!
    Its a amazing homebrew for the psp
    psp runs everything...

  6. #76
    DCEmu Coder zx-81's Avatar
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    @1timeuser : lol

    @Gwimmel: unfortunately the source code is old and not portable (using __asm__ statements with i86 ASM, that makes gcc 3.x and 4 crash). With many patchs and efforts i succeed to compile it under linux, and it seems to work

  7. #77
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    thanks zx but how do i exit out of a screen? like if i drew the graph already, how do i exit that?

  8. #78
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    oh oops sorry i didnt know there was more pages

  9. #79
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    zx-81, thanks much for this incredibly useful emulator. I got this baby working on firmware 1.50 and everything seems to fuction. You're tops.

  10. #80
    DCEmu Coder zx-81's Avatar
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    @pspaddict: thx

    @1timeuser : you should have a TI92 on your PSP very soon

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