Page 1 of 2 12 LastLast
Results 1 to 10 of 13

Thread: Neo4All-AES beta 1 tests tread

                  
   
  1. #1
    DCEmu Newbie
    Join Date
    Dec 2005
    Location
    Salvador - Bahia - Brasil
    Age
    42
    Posts
    77
    Rep Power
    0

    Default Neo4All-AES beta 1 tests tread

    I've burned the 2 new Neo4All builds, CD and AES.
    CD so far is perfect, no bugs, no glitches that i'm aware of.

    In Neo4All-AES i tryed SVCPLUS and it have sound probs, in the little i've played, in training mode, it keeps laing sound effects randomly, even voices of other chars.
    You still can't select 2P character with D-pad.

    ZEDBLADE doesn't responds to controler inputs.

    PULSTAR and MSLUGX seems ok.

    See that i just played a bit, not gone further in any game. Also, it's my first time burning this wonder.

  2. #2
    DCEmu Newbie
    Join Date
    Mar 2006
    Posts
    19
    Rep Power
    0

    Default

    Wow!!!!!

    Good luck on this one man!!

  3. #3
    DCEmu Newbie
    Join Date
    Dec 2005
    Location
    Salvador - Bahia - Brasil
    Age
    42
    Posts
    77
    Rep Power
    0

    Default

    Quote Originally Posted by MasterMan
    ZEDBLADE doesn't responds to controler inputs.
    Never mind, today i got to 1st boss normaly.
    I loaded this game after the other 3 (MSLUGX, PULSTAR and SVCPLUS), maybe it caused he problem.

    This game runs flawlessly. No slowdowns, no lags, no glitchs. Great shmup. Thanks Chui.

  4. #4
    DCEmu Newbie
    Join Date
    Jun 2005
    Posts
    8
    Rep Power
    0

    Default

    Neo4All-AES beta1:


    World Heroes 1 & 2: bad music sound

    puzzle bobble 2: no music


    I love these games T_T

  5. #5
    4ALLs coder chui's Avatar
    Join Date
    Aug 2004
    Location
    Madrid
    Posts
    414
    Rep Power
    74

    Default

    Maybe CZ80 Z80 core, i will try to test it.

  6. #6
    DCEmu Newbie
    Join Date
    Jun 2005
    Posts
    8
    Rep Power
    0

    Default

    ohh, que bueno que leiste chui


    muchas gracias por responder ; )

  7. #7
    DCEmu Newbie
    Join Date
    Mar 2006
    Posts
    18
    Rep Power
    0

    Default

    The music for Metal Slug is way too fast.

  8. #8
    4ALLs coder chui's Avatar
    Join Date
    Aug 2004
    Location
    Madrid
    Posts
    414
    Rep Power
    74

    Default

    It is too fast only when choosing character, no?

    I hope can to solve sound problems with FAZE Z80 core.

  9. #9
    DCEmu Newbie
    Join Date
    Mar 2006
    Posts
    18
    Rep Power
    0

    Default

    I've noticed that the music is fast throughout the entire game.

    Also, here are some suggestions to the emulator:

    How about ROMs path is defaulted to the recursive directory ../roms and the names after ex: game blahblah MVS "Blah Blah" actually are displayed in the emulator instead of the filename? It would look really professional if it does this.

  10. #10

    Default

    merp, if you use BootDreams by fackue aka LyingWake, you can enable RockRidge & Joilet support for long file names and uppercase/lowercase letters. All that's still different from what you propose would be the Ip.Bin beeing seen in the root dir (which you could hide if you'd enable BootDreams' "Hide IP.BIN" option and burn with BootDreams' CDRecord GUI) and the ".aes" extension

    Link: http://www.consolevision.com/members/fackue/

Page 1 of 2 12 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •