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Thread: Snes9xGC WIP

                  
   
  1. #11
    DCEmu Legend Cap'n 1time's Avatar
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    Default Re: Snes9xGC WIP

    ugh. i hadnt even thought of the controll scheme... this might be kind of annoying.

  2. #12

    Default Re: Snes9xGC WIP

    yeah using the legal dev tools - libOGC and DevKitCube R8

    havent thought about the controller scheme yet - you guys are getting ahead of yourselves i need to get rendering working properly first

  3. #13
    Won Hung Lo wraggster's Avatar
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    Default Re: Snes9xGC WIP

    hehe just enthusiastic

    i wonder how big the Max drive from Datel will be storage wise.

  4. #14
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    Default Re: Snes9xGC WIP

    [quote author=Wraggster link=board=gamecube;num=1092691593;start=0#12 date=08/18/04 at 09:48:58]hehe just enthusiastic

    i wonder how big the Max drive from Datel will be storage wise.[/quote]

    i know they have one with 8 megs and i believe i saw one for 16... but i might just be making that up.

  5. #15

    Default Re: Snes9xGC WIP

    ugh..unflattering screenshots

    heres some new ones with my favourite new emulator for GC homebrew - Whinecube










    and on my GC






  6. #16
    Administrator LyonHrt's Avatar
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    Default Re: Snes9xGC WIP

    Those are pretty nice screenshots, also nice that they work on whinecube (need to check that emu out!)
    Do me a favor plug me into a sega.

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  7. #17
    Won Hung Lo wraggster's Avatar
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    Default Re: Snes9xGC WIP

    wow awesome stuff

    whats the speed etc like so far

    also how good are the dev tools for the gamecube in comparison to what you have used before?

  8. #18

    Default Re: Snes9xGC WIP

    so far its running at full speed (60fps) - but i havent tested any custom chip roms yet, and there is no sound/controller code implemented yet.


  9. #19
    Won Hung Lo wraggster's Avatar
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    Default Re: Snes9xGC WIP

    wow pretty damn impressive then


  10. #20
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    Default Re: Snes9xGC WIP

    astounding job lantus.

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