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Thread: Snes9xGC WIP

                  
   
  1. #1

    Default Snes9xGC WIP

    ive started to port Snes9x to the Gamecube. So far its coming along nicely

    more information at - http://www.gcdev.com/phpBB2/viewtopic.php?t=831

  2. #2
    DCEmu Legend Cap'n 1time's Avatar
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    Default Re: Snes9xGC WIP

    ... BOOYAH! cant wait for that memory card to come out!

    click this if you dont know what the hell i am talking about with the memory card.

    http://www.dcemu.co.uk/cgi-bin/yabb/...15;start=12#12

  3. #3

    Default Re: Snes9xGC WIP

    yeah either can i - debugging code using PSO is a head**** :\

    any updates on when its released?

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    DCEmu Legend Cap'n 1time's Avatar
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    Default Re: Snes9xGC WIP

    T.B.A

    http://www.gameseek.co.uk/productdet...bq4rw200v4k85/

    according the code junkies this month!

    http://us.codejunkies.com/shop/product.asp?c=US&cr=USD&cs=$&r=0&l =1&ProdID=297

  5. #5
    Won Hung Lo wraggster's Avatar
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    Default Re: Snes9xGC WIP

    Heres the PIC


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    Won Hung Lo wraggster's Avatar
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    Default Re: Snes9xGC WIP

    i cant wait for that maxdrive to be released.

    ive got my gamecube lcd screen

  7. #7
    Won Hung Lo wraggster's Avatar
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    Default Re: Snes9xGC WIP

    has the gamecube got any features that make snes emulation easier, for example same chip family?

  8. #8

    Default Re: Snes9xGC WIP

    not at all - its a completly different architecture


  9. #9
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    Default Re: Snes9xGC WIP

    To bad GCs a beast and to have have FullSpeed emulation on GC would be outragous. I except release 1 to be perfect since GC has more than enoug power.

    BTW great to see people working on GC.

  10. #10
    Won Hung Lo wraggster's Avatar
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    Default Re: Snes9xGC WIP

    Cellphone & Accessories 5% Off Consumer Electronics 8% Off Car Accessories 7% Off Computer & Networking 7% Off Cheap & Cool Gadgets 8% Off Personal Health Protection 10% Off Home Garden & Tools 10% Off Sports & Outdoors 10% Off Health & Beauty 10% Off Apparel & Jewelry 12% Off
    are you using the legal Gamecube dev tools to port this emu?

    how will buttons be mapped, or what do you see as a good way of mapping them onto the gamecube controller.

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