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Thread: NEO4ALL ALPHA ONE released !

                  
   
  1. #21
    4ALLs coder chui's Avatar
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    Default Re: NEO4ALL ALPHA ONE released !

    I use my own sdl port for sound, input, menu and console system, but blitter is pure kos-pvr code.

    I don't want to compete, you can use my code if you want, blitter is very fast.

  2. #22
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    Default Re: NEO4ALL ALPHA ONE released !

    it'd be awesome if quzar could rip the sound stuff out of this and put into his emulator
    It would be even better if you two could work together...

  3. #23
    DCEmu Rookie Zherae's Avatar
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    Default Re: NEO4ALL ALPHA ONE released !

    [quote author=Chui link=board=news;num=1107740859;start=0#5 date=02/07/05 at 10:11:37]The games usally works between 90% and 110% using frameskip0 (depend graphics load), if you use autoframeskip this problem disappears, right or no? i don't have a neogeo system and i don't know real speed.

    NEO4ALL use 320x240 NTSC for emulate 312x224 60Hz Neogeo (pvr hardware scale); maybe next version use 640x480 if don't slow down.

    Also, many games don't work or don't work fine; *Fame core need debug (a bit). Please, report any problem/bug.[/quote]

    Oh the picture is stretched wouldn't it be possible to add black horizontal and vertical borders to compensate the extra space and maintain the original ratio? From what I read 320x240 is the minimum resolution DC can output. I was also under the impression that the original resolution of the NeoGeo Cd was 320x224 now I'm completly lost :P How are the keys assign? That would also help I had a bit of a problem booting the game with the pad but pressing random keys in the keyboard did the trick.

    Can't wait for future updates.

  4. #24
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    Default Re: NEO4ALL ALPHA ONE released !

    [quote author=iq_132 link=board=news;num=1107740859;start=15#21 date=02/07/05 at 19:38:40]it'd be awesome if quzar could rip the sound stuff out of this and put into his emulator
    It would be even better if you two could work together...[/quote]

    i already have sound working, the whole time it was a bug that ian had added in. I was planning for a release sometime this week. it will still happen.
    If anyone is looking to buy, sell, trade games and support a developer directly at the same time, consider joining Goozex. Enjoy!

  5. #25
    Won Hung Lo wraggster's Avatar
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    Default Re: NEO4ALL ALPHA ONE released !

    i think its great to have 2 emulators being worked on, reminds me of the Zsnes/Snes9x

    It will be nice to see how far you can help and push the emus

  6. #26
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    Default Re: NEO4ALL ALPHA ONE released !

    Yeah ! This is incredible good news, i have waited a long time for the SFX in a Neo CD emu and now its here! Keep up the good work guys.

    A little noob Question: Is this Alpha Neo4All Emu based on Ians NeoCD project?

  7. #27
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    Default Re: NEO4ALL ALPHA ONE released !

    [quote author=Florre link=board=news;num=1107740859;start=15#25 date=02/08/05 at 01:33:54]Yeah ! This is incredible good news, i have waited a long time for the SFX in a Neo CD emu and now its here! Keep up the good work guys.

    A little noob Question: Is this Alpha Neo4All Emu based on Ians NeoCD project?[/quote]

    its based on the same emulator the ian ported.
    If anyone is looking to buy, sell, trade games and support a developer directly at the same time, consider joining Goozex. Enjoy!

  8. #28
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    Default Re: NEO4ALL ALPHA ONE released !

    It's strange, Metal Slug 2 has spot on Sound effects (except the CDDA) but every other game has slight lag.

    I don't like the fact there will be 2 emulators... but only because of the fact they're both going to kick ass and it'll be hard to decide what one to use... haha.

  9. #29
    Won Hung Lo wraggster's Avatar
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    Default Re: NEO4ALL ALPHA ONE released !

    use both

  10. #30
    4ALLs coder chui's Avatar
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    Default Re: NEO4ALL ALPHA ONE released !

    Yesterday, i've patched sound-fx lag and cleaned sound render a bit.
    Also, i've tryed use 640x480 and it works, but tile fault problem grow. i have to patch blitter for solving this.

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