Days of development and all I got was a lousy t-shirt.
Ok well i've been busy over the last few days. Textures are much more difficult then I had thought. Anyways today I am starting to make progress. I am now getting some structure in place (there are alot of cases to handle). Anyways while things are far from perfect they are off to a good start. Below you will find screenshots from Bust A Move 2 Intro & Mortal Kombat Mythologies Item Screen. Hopefuly I can get things looking more correctly soon.
P.S., The date at the top is so people know which topic is the latest vs going into old topics since they were bumped.
I guess we're gonna worry about buttons later, eh?
good progress! actually, GREAT progress!
Really cool !
I WANT a FULL blown 3D Mario 64 right NOW d@mn it!!! j/k lol excellent work, keep it up.
oh yea I think I must have messed the area of which ever thread that addressed the mbit limit file size of roms? And why sizes over a certain mbit won't work?....actually I think I might know the answer now since I think about it... is it because it is running in user mode atm and not kernel? ah I dunno....
He only has a certain amount of RAM for ROMs to load in, since M64 uses some RAM to load plus some memory is reserved for something else.
I was thinking though someone said like roms that are 256mbit will not run? Surely the psp has more than 32mbs of ram? I'd imagine it having 64mbs......?
Very Nice.Hope Textures get finished up for ya soon. Don't want one problem hanging you up for a long time
An xbox has 64 megs of ram, so i wouldnt count on it.Originally Posted by glitch
umm.....yea just looked it up on google we are stuck with 32mb -.- tis sad, sin and punishment is somewhere like 20-26mbs I think oo.
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