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Thread: UAE for the wii Version 1 Released - Amiga Emulator for Nintendo Wii

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
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    Rev UAE for the wii Version 1 Released - Amiga Emulator for Nintendo Wii



    DCEmu Member and Coder SimonKagstrom has today answered the Dreams of many emulation fans on the Nintendo Wii by today releasing the first Amiga Emulator for the Nintendo Wii on our Forums:

    Heres the release notes:

    UAE is a famous Amiga emulator ported to the Wii. The previous port of UAE never released source code (as required per the GPL) and has therefore been removed from Wiibrew. This project is not related to that. UAE Wii can be found on googlecode at uae-wii.googlecode.com, and is based on the source code of E-UAE. The port uses SDL Wii.

    Installation
    Untar the binary release on your SD card, which gives you a structure as follows:

    uae/
    uae/uaerc
    uae/floppies/
    uae/roms/
    uae/harddisks/
    uae/saves/
    apps/uae/
    apps/uae/boot.dol
    apps/uae/...
    Amiga kickstart images go into uae/roms/, with the default name from uaerc being kick.rom. You'll need to download this yourself. Thereafter put your floppy images in uae/floppies/ and you are set to go.

    Configuration
    UAE is very configurable, so take some time to lookup how the configuration file format works. You can bind keyboard keys to the wiimote buttons etc that way. See the examples in the supplied uaerc.

    Usage
    Wiimote 1 acts as both mouse and joystick in port 2. Button mapping should be filled in here.

    Changelog
    Version 1
    Initial release
    This version has only received light testing and there will be bugs
    Graphics look bad in Workbench, but hey - who cares about that?
    There is a menu, but few menu options actually work. Patches are welcome!

    Download and Give Feedback VIa Comments

    also give feedback and thanks to Simon here --> http://www.dcemu.co.uk/vbulletin/sho...d.php?t=207513

  2. #2
    DCEmu Old Pro Baboon's Avatar
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    I just downloaded this from google code!

    Quick test and battlechess seems to run perfect (no skipping on animation and sound!).

    Time to get testing!

    Thanks in advance.

  3. #3
    Won Hung Lo wraggster's Avatar
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    im trying to remember what games were great on Amiga, Stunt racer obviously was one, wasnt Superfrog the best platformer on Amiga ?

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    Quote Originally Posted by wraggster View Post
    im trying to remember what games were great on Amiga, Stunt racer obviously was one, wasnt Superfrog the best platformer on Amiga ?
    Alien breed, turrican, swiv, rodland, moonstone, Pinball Fantasies, syndicate, north & south etc etc.

    I'm gutted as my misses is watching her $#@!e on the tv so I can't get on my wii now. lol

  5. #5
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    This is great :-)

    Frontier elite II is missing from the essential list

    paul

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    DCEmu Coder FOL's Avatar
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    Im well impressed, after messing with the config file, I have managed to get everything full speed or as near as damn it.

    This is great, long live the amiga.

    Im seriously tempted to setup the Wii sdk/toolchain.




  7. #7
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    kickstart_rom_file=/uae/roms/kick.rom
    floppy0=/uae/floppies/budbrain.adz
    cpu_speed=real
    cpu_type=68020
    sound_frequency=32000

    gfx_width=800
    gfx_height=600
    gfx_center_horizontal=true
    gfx_center_vertical=true

    sdl.map_raw_keys=true
    input.config=1

    # Keyboard setup
    input.1.keyboard.0.button.96=SPC_ENTERGUI

    # Mouse
    input.1.mouse.0.disabled=0
    input.1.mouse.0.axis.0=MOUSE1_HORIZ
    input.1.mouse.0.axis.1=MOUSE1_VERT
    input.1.mouse.0.axis.2=MOUSE1_WHEEL
    input.1.mouse.0.button.0=JOY1_FIRE_BUTTON
    input.1.mouse.0.button.1=JOY1_2ND_BUTTON
    input.1.mouse.0.button.2=JOY1_3RD_BUTTON

    # Joystick configuration. Wiimote 1 is both mouse and joystick 2, with
    # the mouse button being the A key.
    # See http://wiibrew.org/wiki/SDL for the button numbers

    input.1.joystick.0.disabled=0
    input.1.joystick.0.axis.0=JOY2_HORIZ
    input.1.joystick.0.axis.1=JOY2_VERT
    # 2 on wiimote, Z on nunchuck and a/b on the classic controller
    input.1.joystick.0.button.3=JOY2_FIRE_BUTTON
    input.1.joystick.0.button.7=JOY2_FIRE_BUTTON
    input.1.joystick.0.button.9=JOY2_FIRE_BUTTON
    input.1.joystick.0.button.10=JOY2_FIRE_BUTTON

    # Bind +/- to some keys just for testing
    input.1.joystick.0.button.4=KEY_A
    input.1.joystick.0.button.5=KEY_RETURN
    input.1.joystick.0.button.17=KEY_A
    input.1.joystick.0.button.18=KEY_RETURN


    # Wiimote 2
    input.1.joystick.1.disabled=0
    input.1.joystick.1.axis.0=JOY1_HORIZ
    input.1.joystick.1.axis.1=JOY1_VERT
    input.1.joystick.1.button.3=JOY1_FIRE_BUTTON
    input.1.joystick.1.button.7=JOY1_FIRE_BUTTON
    input.1.joystick.1.button.9=JOY1_FIRE_BUTTON
    input.1.joystick.1.button.10=JOY1_FIRE_BUTTON


    # Home button
    input.1.joystick.1.button.6=SPC_ENTERGUI
    input.1.joystick.1.button.19=SPC_ENTERGUI
    input.1.joystick.0.button.6=SPC_ENTERGUI
    input.1.joystick.0.button.19=SPC_ENTERGUI
    Can someone please help me out with this?

    So far managed to change only the cpu speed from 68000 to 68020 (a1200) but how do i change to AGA and ram?

    cheers.... paul

  8. #8
    DCEmu Old Pro Baboon's Avatar
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    I've just tried Fol's config file for this emulator and it seems to have sorted out the choppiness for most games now (Rodland and stuntcar racer seem to be full speed). For anyone interested you can get that file here: http://pspplayground.condor.serverpr...;topicseen#new

    Now if someone could keybind the R button on the classic contorller so that it uses 'right shift key' then I'll be able to play North & South!

  9. #9
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    Hell yes! Thanks Simon for working on this! This will make my weekend. I will be doing some major testing. So hardisks work with this version of UAE? Thanks again for all your work.

  10. #10

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    I don't know if harddisks will work, this is something I haven't tried (and really don't know how to do), but please try it out :-)

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