News/release from Stratton

I can almost hear everyone say, 'Ugh! Not another one!', but I think I've made pretty good progress so far.

SSB Fusion is going to be my side-project to Parallel Worlds. In fact, they both use the same engine, so you'll notice a few similarities . It is, essentially, another one of those Super Smash Bros. clones. It actually all started as a small joke on SSB Rumble, where I made a 'mock-up' and released it to their community. I then decided to continue it, against all odds.

Anyhow, it's time for the demo. Here's a changelog, if you want to know exactly what I've done since I first started:


Code:
Test 3 [June 4th]
-FAT bugs fixed: it should now work on most, if not all, available cards (including the R4)
-Music added: they are modules, so the file is still relatively small, thankfully
-Link added
-Pictochat added
-Hyrule Temple added
-Basic character chooser created; you can now choose between Mario, Mewtwo, and Link
-Stage selector added
-AI are now 'smarter'... they follow the closest character
-More miscellaneous improvements

Test 2 [June 2nd]
-FAT version added
-Basic AI implemented
-Miscellaneous game improvements/optimisations

Test 1 [May 31st]
-Initial release, nothing much here, just you and... you
The download(s) is attached, but you can also download the demo from here:
http://cid-c1a4c92e3cafc62f.skydrive...s/SSB%20Fusion

I'd recommend using the EFS version on emulators, and the FAT version on hardware, as FAT loads faster and people tend to have EFS problems on some cards.

Download and Give Feedback Via Comments