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Thread: [WIP] Pathfinding - Age of Nations WIP

                  
   
  1. #1
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    Default [WIP] Pathfinding - Age of Nations WIP

    Hi all,
    well there's been a long time i've posted here.I have been, but i'm back for a while, so i can take the time to work on old project.

    I spend a long time learning a bit about pathfinding algoritm techniques, specially Dijkstra's Algoritm and A-Star.After working a whole night long, i've been able to add this for units move.

    So I share this with the whole community.The main problem will now be able to move many units at the same using the same pathfinding procedure.

    I thanks LMelior for A-Star Pathfinding tutorial, and Altaïr for the Algorithm.

    Pathfinding - Age of Nations WIP
    Lua Coded By Roland Y. (a.k.a. SeanPaul223)
    Credits to :Altaïr's A-Star Algorithm & LMelior Tutorial








    What's This:
    This a single demo release for Pathfinding Algorithm.
    I've developed it for my RTS project Age of Nations.
    The main aim of this is guiding a unit on a map.

    Basics Commands:
    Arrow keys & Joypad: Move Selector
    Cross: Set a target for unit move
    SQuare+D-Pad: Browse Map
    L: Activate Debug Mode
    R: Disable Debug Mode


    Known bugs:
    When you click on a house to order the unit to move, the howmebrew crashes.This should be linked to the way the code is.
    Anyway, i'll try tofix later.

    Compatibility:
    Works Slim & FAt PSP.
    EXtract contents into ms0:/PSP/GAME/

    Download: Pathfinding
    Video:View Video

    Contact:
    Roland

  2. #2
    DCEmu Pro osgeld's Avatar
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    good to see you back Roland

  3. #3
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    Thanks, And bunch of work to do.

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    DCEmu Pro dangee's Avatar
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    Ah, nice to see AofN again

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