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Thread: SNES emu on Saturn is reality!

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
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    Home/News SNES emu on Saturn is reality!

    News from the Rockin-B of his Snes Emu for the Sega Saturn News:

    If you would have asked me if there will ever be an SNES emu on Saturn, I'd said never, without a doubt. But then there came z-roc requesting a SNES emu on Saturn in return for a nice donation. Okay, I was up for it and the more progress I had, the more excited I got and I thought: this guy really made a good thing, without him this would have never been.

    Okay, that's certainly true, but what's true, too, is that his offer was not a serious one. I stopped my work immediately and after being tricked that way, I don't have plans to bring this project further.

    features:

    requires 4MB RAM cart
    max. ROM size: something between 2-3 MByte
    CD browser
    frameskip setting
    unfinshed = gfx glitches
    compatibility: unknown
    speed: faster than I expected, not yet optimized in any way

    Screenshots Via Comments

  2. #2
    DCEmu Coder modcase's Avatar
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    really... sounds like there is still not going to be one
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    SEGA Saturn specialist RockinB's Avatar
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    Quote Originally Posted by modcase
    really... sounds like there is still not going to be one
    There has been some progress. A couple of bugs have been fixed. Better compatibility and GFX is fine, now. It's a bit faster, too.

  4. #4
    Dcemu Coder
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    Any pictures of games ?

  5. #5
    SEGA Saturn specialist RockinB's Avatar
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    Quote Originally Posted by vbt
    Any pictures of games ?
    Not yet, these pictures are quite old, they've been taken at the very first moment when the emu showed some stuff. Games were too big for hardcoding them. Currently I'm very busy speeding up the emu and already had some success (+60 percent), I'll post some game screenshots soon.

    About compatibility: it should ideally be the same as snes9x. Actually, there are even a few games which run on Saturn, but not on the latest snes9x version for Windows (though this might be true the other way around, too). The asm core is not completely ported to Saturn, so it hasn't got as good compatibility as the C core. Furthermore I can switch between paletted and 16 bit screen mode, the first one is faster, but does of course not support palette changes during frames.

    Transparencies are not activated at all, since they require too much additional RAM (I coudl activate, but it doesn't make sense yet).

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