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Thread: PSP Games That Can Detect Custom Firmware Out Now

                  
   
  1. #21

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    Sony store checks for the newest firmware, as do the games you d/l from them. They already tried this and all we did was change a txt file if you had version 5.00 m33....if it's checking ram for loaded files, that might be all it's looking for. This looks like no more than an attempt to be smart while looking dumb. Stopping people who use homebrews from buying new games, whether they play dumps or not, is the dumbest thing on the planet. And there is no such thing as not being able to dump a CD/UMD/DVD. You'll just run into the Protections they've been running with for years. Someone always fixes it.

  2. #22
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    Quote Originally Posted by gelon View Post
    Fully playable using CWCheat in 550 GEN
    So it's already just like the modchip detection in PS1 and PS2 games, where a simple gameshark code disables the check, huh?

  3. #23
    PSP User jxx2005's Avatar
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    Quote Originally Posted by arcadekidflo View Post
    But what if this prevents the game's dumping ?
    Or the game that checks for cfw , even as iso . So we might have a paradox where the iso checks for cfw and does not start .
    woah man
    you just blew my mind

  4. #24
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    Quote Originally Posted by arcadekidflo View Post
    But what if this prevents the game's dumping ?
    Or the game that checks for cfw , even as iso . So we might have a paradox where the iso checks for cfw and does not start .

    You dont need run the game to dump the iso. So a in-game protection is rather useless to prevent piracy in this way. And it is likely that such games would be patched by pirates to prevent this memory-check or like aforementioned CFWs, they just circunvent this protection emulating OFW.

    The best protection so far, is make the handheld unhackable or pretty hard to hack, like PSP-3000 was some time ago.

  5. #25
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    Quote Originally Posted by gelon View Post
    Fully playable using CWCheat in 550 GEN
    AWESOME, thanks!

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    Yeah, playable,

  7. #27
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    Wink

    The best protection so far, is make the handheld unhackable or pretty hard to hack, like PSP-3000 was some time ago.
    im not bein funny mate, but if the console is hard to hack like the psp 3000, then that would be pretty stupid, seeing as it WAS hacked, therefore why make it like the 3000? daft in my eyes. personally i believe sony has lost the psp to hackers and there never going to get it back.

  8. #28
    PSP User Saracchini's Avatar
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    Quote Originally Posted by ian h View Post
    im not bein funny mate, but if the console is hard to hack like the psp 3000, then that would be pretty stupid, seeing as it WAS hacked, therefore why make it like the 3000? daft in my eyes. personally i believe sony has lost the psp to hackers and there never going to get it back.
    I just stated that before PSP-3000 was unhackable, it is not anymore obviously. For some time all that we had was nothing really useful to run homebrew like the Gripshift exploit, and if you think, the IPL signature check problem was not solved yet . PSP-3000 owners with updated firmware are still unable to get CFW in their handhelds, until the next exploit.

    By the way, such measures to block piracy in PSP are quite useless... when you are hable to run unsigned code in a platform in kernel mode, practicaly theres no much that can be done. After the advent of the last exploit practically almost PSP available in market can be hacked.

  9. #29
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    Quote Originally Posted by gelon View Post
    Fully playable using CWCheat in 550 GEN
    Let me guess: They NOPed a branch?

    They fail.

  10. #30
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    Im sure hackers will find a way around this i mean they always do

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