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Thread: an idea for a homebrew port

                  
   
  1. #1
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    Default an idea for a homebrew port

    any of you thought about porting open zelda? which is an open source zelda utility where people make zelda quests and some from other games and share them on the internet?

    http://openzelda.sourceforge.net/

    some pics:
    http://openlegends.sourceforge.net/aboutus/

    from readme
    "What is Open Zelda?

    Open Zelda is 2D game engine for playing RPG-Style games such as
    Zelda 3. Due to the Quest system used, anyone can make their own
    games using the Quest Designer program. Open Zelda is essentially
    just a tool for running Quest Files, it contains no game media or
    specific game code, you dont strictly even have to make games with
    it.

    So to use Open Zelda you will need to get hold of a Quest file to
    play, these are .QST files, they contain all the games media,
    sound files, scripts, map and storyline in one package. Now, this
    release comes with a demo quest, but that will get boring very
    quickley, pretty soon there will be lots of quests on the internet
    to download, but the real fun is making them yourself!

    Becuase of Open Zelda's unique scripting system, you have 100%
    complete control in what goes into your game, nothing is hard-coded
    into Open Zelda. Sure, the Quest Designer comes with a lot of scripts
    and graphics that others have made, but you have complete access to
    these scripts and files, so you can basically do whatever you want
    you just need to know how to work it. The idea is that, when you create
    a cool new quest you share it with everyone on the internet.

    I mentioned the scripting system in Open Zelda, everything in the game
    is treated as an "Entity", an entity is just an interactive object.
    Every entity has a script which defines what it does, the scripts are
    written (by anyone) in a scripting language called "Small" which is
    very similar to C, but not nearly as hard. This means that the
    only thing which sets, say, the player apart from a door is the
    script that entity runs, it's an interesting system which works
    extremely well.

    The most important thing is that all the entity scripts are available
    to anyone who wants them, which means that Open Zelda is Open source,
    (in the way that matters).

    Open Zelda is not written for financial profit, it will never be sold
    in any form, I created it becuase I love video games and I like making
    them even more."

  2. #2
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    Default

    here is another similar project although its closed source with many more quests:
    http://www.zeldaclassic.com/

    pics:
    http://zeldaclassic.armageddongames.net/thepool.php

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