NaturalMotion, the animation technology company behind the euphoria engine, today announced that morpheme, the company's animation engine and graphical authoring tool, is being used in Activision Publishing, Inc.'s (Nasdaq: ATVI) upcoming Tony Hawk: RIDE, developed by Chicago-based Robomodo.

morpheme is robust animation middleware designed to give developers and animators unprecedented creative control over the look of their final in-game animation by allowing them to author and preview blends, blend trees and transition graphs in real time.

"Tony Hawk: RIDE's groundbreaking skateboard controller offers gamers a uniquely realistic experience," said Christian Staack, Vice President of Sales for North America at NaturalMotion. "morpheme will allow Robomodo to match that standard of realism in their character animations, recreating the exhilarating thrills and painful spills of real skateboarding to the high degree of accuracy required for such an innovative game."

Tony Hawk: RIDE is in development for the Xbox 360 video game and entertainment system from Microsoft and the PLAYSTATION 3 computer entertainment system. A version for the Wii home videogame system, also utilising morpheme, is being developed by Buzz Monkey Software. All three versions are to be published by Activision Publishing, Inc. later this year.

About NaturalMotion
NaturalMotion Ltd. is a leading entertainment software company with offices in Oxford (England) and San Francisco (California). The company produces the widely-adopted animation technologies euphoria, morpheme/ and endorphin, used across the game and movie industries by companies such as Rockstar Games, LucasArts, Disney, Bioware and many others. Backbreaker, the company's first in-house game is currently in production.

For further information please visit NaturalMotion's website www.naturalmotion.com