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Thread: The DCEmu Public Interview (Question #8) Which Console was the Biggest Let Down ?

                  
   
  1. #21
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    Holy Hell! I forgot about the virtual boy. I scratch my 32x comment for the Virtual Boy. I bet if there was a poll on it the Virtual Boy would win!

  2. #22
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    gamecube... im just disgusted by how boring the games are except mario party... which doesnt keep u occupied unless u got max amount of players or sum1 whos entertaining enough... to keep the ppl who are playing occupied

  3. #23
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    -jaguar
    -3do
    -amiga cd32
    -amstrad GX4000
    -nintendo virtua boy

    i dunno wich one to pick
    i guest the virtua boy was the worst commercial flop of game history...

  4. #24
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    Default hmmm...

    I dunno, virtual boy for those that actually "Owned" the system, would tell you it was ahead of it's Time...
    with mediocre support from third parties and public intrest unwilling to give it a try would probably tell you that it wasn't worth it, when in reality, i don't think people were ready for something like the virtual boy...

    My Pick would have to be jaguar.... Any console that has a telephone pad on the controller.... and they buttons didn't function in majority of the games... is a bad marketing plan... atari must have got a discount on some old phone mold... for the controller... sad that you can find the old jaguar casings for what the system and electronics was originally housed in is now used for dental hygine... yes thats right, you can find them in your dentist office, converted to some sort of flouride dispenser or something of that nature... Well you know your dead when you have have only 3 worthwile games... Raiden, Rayman... and Alien Vs. Preditor.

  5. #25
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    virtual boy..........it was a good looking systen when i saw it at toys r us long time ago, and wow, that system really suck ass.
    what really happend to it, occasionally vanished?

  6. #26

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    NDS for me because they could have had a memo pad or somesort of Paint

    I mean whats the point of having a touch screen

  7. #27
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    it's gotta be the PSP.
    followed by the DS.

    any of you that feel like griping about my judgment just email me ( [email protected]). i will not deal with it here :P but i will be glad to hold a civilized conversation with someone who wishes to talk. maybe there is stuff that i dont know about yet.

    first off, i love my DS. it's by my side when i am sleeping, and watching over me when i am with my girlfriend (she has come to accept this). it's always in my pocket. ALWAYS. and the amount of off-the-wall games that are fun is staggering: Advance Wars: Dual Strike, Castlevania, Meteos, and Metroid Prime top the list.
    however, and this may be cleared up in the future, the list doesn't extend far past that. oh, there are lots of 'great' games...but none yet that make me happy to be alive, you know?
    plus, the touch-screen has an amazing amount of potential. the only disappointment is with the selection, and i hope that it will be cleared up with an assortment of high-quality (no burnout, please) games that span every genra(?).

    now...the PSP.
    now the PSP has the ability to do things that the DS could never attempt, at least graphically. and the wide-screen is hella-pretty. gorgeous, just like the graphics.
    but the umd disks need a slip-cover over the exposed section, just like the other similar sony product, the MiniDisk (called something like that). why couldn't the psp do that? i can forgive the umd disk shape if the vulnerable disk opening is covered.
    and the constant firmware updates get tiring. why block your audience from fully enjoying the system they paid several hundred dollars for? im not talking about piracy, either. that always happens and always will.
    but to block your users from utilizing your system's latent abilities (many of which are not currently being used effectively) is sheer stupidity. they will do it anyway, so why doesn't Sony just sit back and try to learn something? who knows: you just might learn how to make your product better!


    so, in conclusion, both systems could overcome their latent faults that i believe they posess. neither are minor, but they are easily curable.

    oh. and the virtual boy was a flop.

    that's long. happy reading.

    have a nice day.

  8. #28
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    I could go on and on about the systems that performed poorly (did anybody REALLY have high hopes for the Virtual Boy?), but luckily I haven't bought most of those systems, so I'll restrain my answer to systems I've actually owned.

    WonderSwan Color. It's embarrasing to admit, but I actually bought one. Worse than that, I actually chose it over the GBA. In my defense, it WAS only a fraction of the GBA's price and Square was saying that they were remaking the entire FF series on it, while it was well-known that they weren't producing for Nintendo at the time. That last point sold me, I figured that FF alone would be worth it, but unfortunately Square pettered out and dropped their FF ports, and there were very few other WonderSwan games worth considering. Guilty Gear chugged and was unresponsive, making me feel at times that it was one of those old cheesy LCD games. Yep, to date, no other system has let me down the way the WSC did.

    On the other side of the coin, the system that surprised me the most was the PlayStation. I really didn't have high expectations for the 3D consoles, but some of the PlayStation's games really prooved that good games were possible in 3D. Just when I thought I knew everything it had to offer, another game would come out that would push things that much further. Never failed to surprise me.

  9. #29
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    Yeah the WSC was bad and Guilty Gear was even worse. At least it had Ghouls n Ghosts and FF. Those kept me occupied for a while. While it's low on my list it's not the worst for me. It's kinda in the middle with my NeoGeo Pocket.

  10. #30

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    I would say the PSP with Firmware 2.01+ as Sony released the PSP with the ability to play homebrew and then sneakily removed that ability from the customers.

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