Page 14 of 29 FirstFirst ... 410111213141516171824 ... LastLast
Results 131 to 140 of 288

Thread: I'll let you figure this one out for a change

                  
   
  1. #131
    DCEmu Newbie
    Join Date
    Mar 2006
    Location
    saskatchewan, canada
    Age
    37
    Posts
    73
    Rep Power
    0

    Default

    Hey Psmonkey

    when are u planning on making a new GUI?

  2. #132
    DCEmu Newbie
    Join Date
    Mar 2006
    Location
    saskatchewan, canada
    Age
    37
    Posts
    73
    Rep Power
    0

    Default

    it has to do with the RAM of the psp or something. not the memory card.

  3. #133

    Default

    I don't think you could split roms, and have it still function properly.

  4. #134
    PSP Flash Coder Shilo's Avatar
    Join Date
    Mar 2006
    Location
    Toad Town
    Age
    33
    Posts
    817
    Rep Power
    70

    Default

    Would be great if the only thing you needed to run big roms like Paper Mario, was a bigger memory card, but PSmonkey will come up with something

    It takes thousands of nuts to hold a car together, but it takes only one to shatter it across the highway

    Duct Tape is like the force. It has a light and dark side, and it holds the world together

    Click here to play my other Flash games and movies!

  5. #135

    Default

    A GUI would be cool! Just a simple GUI though.

  6. #136

    Default

    Quote Originally Posted by Shilo
    Would be great if the only thing you needed to run big roms like Paper Mario, was a bigger memory card, but PSmonkey will come up with something
    And with Zilmar helping him, the new build will be a internet phenomenon!

  7. #137
    PSP Flash Coder Shilo's Avatar
    Join Date
    Mar 2006
    Location
    Toad Town
    Age
    33
    Posts
    817
    Rep Power
    70

    Default

    It defenitly will

    It takes thousands of nuts to hold a car together, but it takes only one to shatter it across the highway

    Duct Tape is like the force. It has a light and dark side, and it holds the world together

    Click here to play my other Flash games and movies!

  8. #138
    DCEmu Newbie
    Join Date
    Apr 2006
    Posts
    25
    Rep Power
    0

    Default

    Quote Originally Posted by Shadowblind
    it doesnt make logical sense as to why certain size ROMs dont work. I truely dont care how "technical" you get, all the people I know (more then 1) said that it is readily possible to configure any type of ROM size to work on PSP, as long as it fits on the memory card.
    yeah as long as it fits your memory stick you can put it in there, but the psp has fairly limited amount of RAM compared to the n64 and the emulator itself use some it,so if the game uses up more than what is left it would crash the psp or something...i think there is a way around that but i know nothing anyway
    [EDIT]
    as for splitting the rom, it has nothing to do with the ram but there is a reason it works with isos but not with roms....just turn on a psp/x/2 and starts playing a game,then just remove the umd/cd/dvd....you can still play without the media until the games needs to load again...someone could give a better explanation on this one but you can get what i am trying to say

  9. #139
    DCEmu Newbie lunasicc's Avatar
    Join Date
    Mar 2006
    Posts
    23
    Rep Power
    0

    Default

    Well maybe they can implement a code where if the PSP ran out of RAM memory, it goes to the Memory stick and creates "Virtual Memory" just like a PC does. Maybe thats one possibility in playing larger roms? I don't know....I am no computer expert or programmer just giving ideas.

    Also there is a bad side in having "Virtual Memory" unlike memory stored on the RAM, access to virtual memory on a PC can have negative effects on its performance. This could lead to slow emulation and maybe other problems on the PSP.

  10. #140
    PSP Coder
    Join Date
    Sep 2005
    Posts
    1,407
    Rep Power
    83

    Default

    Few things

    1) Mem stick writes are slow so virtual memory is worthless
    2) N64 access the cart alot. So some form of an inteligent system is needed.
    3) N64 had 4MB of shared ram (plus 4k tmem). Psp has 32MB of ram + VRAM. 24 MB is avalible to the coder, 8MB is locked up by the kernal.
    4) Large roms can work. The problem is making a method that does not access the memory card for more data that often. The more mem stick reads the slower the emulation will be (like even less then a frame a second).

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •