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Thread: Daedalus PSP (N64 emu)

                  
   
  1. #191

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    k igot it to work fine with the r2 release on my 2.6 im playn mario rihgt now n its awsome the funny thing is this emu is pretty much as good as the gba emus this 1 runs fairly fast for what it is. good work man and keep up the totally awsome work on this maybe 1 day ill be able to play my 2 favorite n64 game DK 64, Zelda 64

  2. #192
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    Default Wow!

    Wow! I'm really amazed at how faithfully everything is displayed on the PSP.

    You said that this is a nearly direct port over from your PC emulator, so there is little need for optimization.
    I don't know anything about programming, but this seems to run counter to most things I have heard about programming for the PSP.

    People often say that PSP programs don't run well or as fast as they could because they ARE direct ports, and that making them from scratch on the PSP would have them work better.

    If you have the time would you mind going into the details about how this program will be optomized or why it doesn't in order to run better on the PSP?

    Good luck with the project, it's really quite amazing.

    Never been a better time to own a PSP. With 2 N64 emulators and MAME coming up. I would rather buy a new PSP before upgrading.

  3. #193
    Won Hung Lo wraggster's Avatar
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    I wonder if a Adhoc version is possible for 2 Player action in a future release

  4. #194
    Master Malk1th Malksta's Avatar
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    secret message!
    I used to have a signature here.

  5. #195
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    Great work! I tested it on my friend's psp, very nice for a first release.



    Quote Originally Posted by Mew
    OMG
    oh $#@!!
    I played Mario 64, I PLAYED MARRIO 64 ON MY PSP!!!
    Well, who needs a NDS now?
    OT: the funny thing is that the first thing people do when they get their new consoles is look for a way to play Nintendo games...

  6. #196
    DCEmu Old Pro V3N0M's Avatar
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    Quote Originally Posted by wraggster
    I wonder if a Adhoc version is possible for 2 Player action in a future release
    That should be one of the last things they do first the emu needs to running propaly with nearly no problems but as we have seen with other emu's wifi would be the icing on a cake. Of course after there done with the emu. But if u want to know there plans exactly ask them there gr8 people and would not mind answering some questions.

  7. #197

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    Quote Originally Posted by vettacossx
    i just tried to load glover....i seen it was working and its only 8mb and v64 so it was a gr8 first game to try as my mario is z64....i got an ARRAY of errors it said it was trying to load invalid cart then somthing about it being to big for it to go that distance ...they only showed these flash of errors the first time i went to load it again so i could write the errors down as it tryed to load it then i tried again guess what it worked!!!
    glover doesnt work for me

  8. #198
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    Hy monkey! Why u can't cooperate with dedalus project? Is a light years ahead your psmonkey emu! Sorry but the source is very good and results are here in my psp's lcd....

    Is my opinion...

  9. #199
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    Hi. It's strange... some people say that they are running zelda64 on 2.6 (eLoader bock). But this doesnt work for me. I can only run super mario 64.

  10. #200
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    No one is running Zelda it is too big of a rom to work.

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