3 more screens i took before i go and contemplate the changing state of my psp
Mario Kart
http://dijama.googlepages.com/snap0010.bmp
Mario 64
http://dijama.googlepages.com/snap0011.bmp
http://dijama.googlepages.com/snap0012.bmp
it doesn't seem to work for me
i have 1.5 and it loads up fine but them it says no rom info or something for the super mario 64 rom i put in the folder
i select the "no rom info" in red and press start, then some text comes up about the location of the rom, followed by "failed... SLEEPING! or something
someone please help
3 more screens i took before i go and contemplate the changing state of my psp
Mario Kart
http://dijama.googlepages.com/snap0010.bmp
Mario 64
http://dijama.googlepages.com/snap0011.bmp
http://dijama.googlepages.com/snap0012.bmp
accordian boy you changed the default folder names, as i posted earlier DONT DO THAT
Leave the folder names as-is even tho it causes a corrupt data icon.
DONT CHANGE THE FOLDER NAMES
:-)
The code is almost a straight port of the PC code, so there's very little work done on optimising specifically for the PSP. It is running at 333 MHz. Currently I'm compiling with -O1, as -O2 seems to cause gcc to generate 'bad' code (i.e. it crashes on startup).Originally Posted by Mr.Modem
I'm doing software transforms + lighting, but all the rasterisation is handled by the psp hardware (there's probably quite a lot of work that can be done to optimise this).
I think the main speedup will come from sorting out the dynamic recompilation, but I need to free up another 3/4 MB of memory to get this working.
i havn't changed the names of the eboot files i do get a corrupted icon for it im sure
the names are the same as in the download
daedalus & daedalus%
thats how they came in the file
what do i do
the eboot loads but the rom doesnt
is there a specific rom name i need or a specific version of super mario 64
It's really funny that we now have 2 N64 emulators in the runnning and GBA is still mission impossible.
Yeah - that's quite useful to know. I'll take a look at fixing those paths to be relative.Originally Posted by 01cooperl
Thanks.
I will try zelda, maybe it works
Glover works!
when did you start this project? cant w8 till nxt release
There are currently 8 users browsing this thread. (0 members and 8 guests)
Bookmarks