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Thread: Daedalus PSP (N64 emu)

                  
   
  1. #61
    DCEmu Old Pro V3N0M's Avatar
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    Does Smash Bros work? I will try if no one has not

  2. #62
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    smash bros will play the intro sequence, but doesnt work.


    i looove smash lol

  3. #63
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    StrmnNrmn thx for this emu dude, u rocks aswell!

  4. #64
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    StarFOx 64 works! and in-game!!!!

  5. #65
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    IF we .zip the roms up will it make it run slower and which pc emu did u port it from?

  6. #66
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    Quote Originally Posted by 01cooperl
    About getting the emu to work on 2.0 FW:

    The message i am currently getting via the Eboot loader is

    "Found suspicious hard path at 089B7F30:
    ms0:\PSP\GAME\Daedalus\Resources\background.raw"

    Then when you press a button to continue, the eboot starts with the grey background... but no menu options then the screen goes blank after a few seconds

    If that is any help
    I get the same message on my 2.01 jap
    Using the GTA loader
    It goes to the grey screen with the title at the top then goes black.

  7. #67

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    btw i almost forgot this... how could i........ THANKS ALOT TO StrmnNrmn YOU ARE A PSP HACKER GOD!!!!

  8. #68
    DCEmu Pro sroon's Avatar
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    DAMN! im still at school and I cant try it till later on!
    It looks good tho.
    Great job!

  9. #69
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    ok so we need V.64 roms zipped for it too work....cool good to know...but if i zipp the file on my 2.6....it dont show...if its unzipped..it does showup! and i press x on the rom the orange lite flashes on the left and it loads,,,,then i see a black screen,,,but its NOT FROZE if i hold START L AND R it goes back to the eloader no prob....and the EBOOT works fine too

    but theres a
    bad file bug somewhere??

    suspicious hard path at 089b7f30 ms0:/psp/game/daedalus/resources/background.raw

    now my questions thanx in advance

    1 do you intend on sticking this out untill its full speed and more compatable or leaving this to others?

    2 how long will it be or is it even possible for this too run in USER MODE for PSP compatability from vs 1.0 - 2.6 like M64??

    3MOST IMPORTANT TO ME DO you have any intentions of using some team work with psmonkey too acheve a coomon goal faster? as i know he is always open for ideas and he is a genuineley gr8 guy!!!

    4 when can we expect a release with the dynamic recompiler done...will this take a long period of time.

    thanks in advanced gr8 job so far ...i hope you get a chance to get to these questions ill be sure to flip back here from monkeys pen to check on this ...again amazing job for a first release!!

  10. #70

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    Quote Originally Posted by urherenow
    uhh... prime hunters?


    I don't think that was n64. I think it's game cube
    errm thats my sig

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