Page 5 of 36 FirstFirst 12345678915 ... LastLast
Results 41 to 50 of 360

Thread: I've been beaten but not out!

                  
   
  1. #41
    DCEmu Rookie Demolition49's Avatar
    Join Date
    Mar 2006
    Location
    London, UK
    Age
    33
    Posts
    199
    Rep Power
    69

    Default

    PSmonkey we need some feedback lol... keep us updated on what your doing.

  2. #42
    DCEmu Newbie RaiderX's Avatar
    Join Date
    Apr 2006
    Posts
    38
    Rep Power
    0

    Default

    Quote Originally Posted by $n!pR
    There is a Gameboy emulator for N64


    All PSmonkey really needs to do is look at the graphics code from this emu. I think once that code is in place, we will have a really good emu taking form
    My thoughts exactly


    I luv PSmonkey's emu, and all its missing is the gfx, but I think itll turn out better in the end beign hardcoded for the PSP, then again, this new emu is being ported from his own PC emu, so he knows all the code already and jnows what he can change too work for the PSp, so tis like he is hardcoded for the PSP.

    The only reason he beat you to the punch monkey is cuz he had a head start, hes been coding his emu for the PC for a while, and it was prolly pretty easy for him to port his onw code to another platform

    UR STILL IN THIS RACE!! I still back you up all the way PSmonkey!!

  3. #43
    DCEmu Newbie ZFB8's Avatar
    Join Date
    Feb 2006
    Location
    Oklahoma T_T
    Age
    32
    Posts
    58
    Rep Power
    0

    Default

    Well, I just got back from playing level 1 on Super Mario 64 on it (Yes, the ENTIRE level, well, the first star anyway.) It took me about 30 minutes from the time I booted up the ROM to when I got the star. Quite simply, I was impressed.

    One thing that struck me as odd is that when I first started the game, everything looked absolutely right except for Mario. As I got further into the game though, textures got more and more screwed up. For example, as soon as you go into the first painting, everything is white (well, almost everything). I began to think that the textures started to look worse, but I payed no heed. After a few minutes, the sky had smilies, and mario had signs as a face. Well, after I fought the first boss (you could only tell it was him because you could see the crown and mustache), and it took me back to the castle, EVERYTHING was screwed up. The ground had grass, the walls had letters and numbers and faces, and when I went outside it was even worse. you could still tell what everything was, only the textures were screwed up.

    I would have taken screenshots, but whenever I enter debug mode and press square, it says that a screenshot will be taken upon next resume, and then it freezes up, and I have to restart my PSP. If anyone can help me figure that out, I will gladly take screens.

    I'll post this on his forums as well, just in case he didn't know about this issue, although I'm sure he probably does.

  4. #44

    Default

    I have the same problem with the screenshots.

  5. #45
    PSP Flash Coder Shilo's Avatar
    Join Date
    Mar 2006
    Location
    Toad Town
    Age
    33
    Posts
    817
    Rep Power
    70

    Default

    So do I

    It takes thousands of nuts to hold a car together, but it takes only one to shatter it across the highway

    Duct Tape is like the force. It has a light and dark side, and it holds the world together

    Click here to play my other Flash games and movies!

  6. #46

    Default

    What firmware are you guys on?

  7. #47
    PS Beta Tester & Mod DPyro's Avatar
    Join Date
    Feb 2006
    Location
    Right Behind You!
    Posts
    2,742
    Rep Power
    82

    Default

    Ya, I think we should stick with M64 as at least its more compatible and runs faster in INTERPRETER MODE . It will be a lot better thats one thing you can count on

  8. #48
    DCEmu Newbie ZFB8's Avatar
    Join Date
    Feb 2006
    Location
    Oklahoma T_T
    Age
    32
    Posts
    58
    Rep Power
    0

    Default

    Well of course I'm gonna still support Monkey. What I'm saying is that I support them both equally, since they're both working toward a common goal that everyone wants.

    Btw, has anyone tried Zelda yet? It says in the file in the emulator that it's playable O_o"

    And I know this sounds really retarded, but I'm thinking of trying to get through ALL of SM64 on my PSP. I'm on 2.6, so it's gonna have to stay constantly on or I'll have to start over. But I'm worried that leaving it on for a few days straight, even if it's plugged in, will **** it up pretty badly, so I probably won't.

    =\

  9. #49
    DCEmu Pro Cooe14's Avatar
    Join Date
    Mar 2006
    Location
    Hyrule
    Age
    32
    Posts
    860
    Rep Power
    0

    Default

    Both Zelda's aren't playable due to the fact there too big.

  10. #50
    DCEmu Rookie Xiro's Avatar
    Join Date
    Apr 2006
    Posts
    124
    Rep Power
    66

    Default

    yep, roms over 8 MB wont work in this release...

Page 5 of 36 FirstFirst 12345678915 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 5 users browsing this thread. (0 members and 5 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •