Page 2 of 36 FirstFirst 12345612 ... LastLast
Results 11 to 20 of 360

Thread: I've been beaten but not out!

                  
   
  1. #11
    DCEmu Newbie
    Join Date
    Feb 2006
    Posts
    46
    Rep Power
    0

    Default

    Even though it might look like you were beaten to the punch, it really is the other way around.

    I highly urge you to capitalize on this opertunity to bring two (obvious, powerhouse coders together).

    Not saying that Monkey64 isn't worthy, but a collaberation could help develop the N64 in directions that neither one of you could have thought of individually.

    Ideally providing an absolutly amazing N64 emulator. Let us know if you guys start working together.

    This would be great for both of you, so you could take breaks without worrying about delays.

    Also a little off topic but a question that I've been thinking about for a bit now.

    Is there a GBA emulator for the N64, or by the time the GBA was out was it pointless for an emulator for an older system?

    PS: I like the deadmonkey idea.

    -Chris

  2. #12
    DCEmu Newbie MonoLoco's Avatar
    Join Date
    Feb 2006
    Posts
    52
    Rep Power
    0

    Default

    Please don't abandon your emulator (I doubt you will, though)...Daedalus doesn't work on 2.0+, and I am extremely uncomfortable with downgrading.

    At the same time, I don't see many advantages to working together...it's not like PSMonkey can just port over the dynarec or something; if he did, then it would defeat the purpose of starting from scratch if you ask me. The only good I can see in terms of this helping PSMonkey is that maybe the creator of the emulator will have some insight regarding texture/HLE issues.

    If I'm wrong, by all means correct me--but I am definitely seeing a future with two parallel N64 emus and not one big project.

  3. #13
    DCEmu Rookie Demolition49's Avatar
    Join Date
    Mar 2006
    Location
    London, UK
    Age
    24
    Posts
    199
    Rep Power
    33

    Default

    I still think PSmoneys emu seems better quality... since deadlus or w/e has a slow frame rate while monkey doesnt even use a dynamic recompiler and hes getting a similar frame rate... anyhow i still FULLY support u monkey, so dont give up.

    And i would love for you 2, to join... that would be brilliant.

  4. #14
    PS Beta Tester & Mod DPyro's Avatar
    Join Date
    Feb 2006
    Location
    Right Behind You!
    Posts
    2,741
    Rep Power
    46

    Default

    Quote Originally Posted by drquack02
    Is there a GBA emulator for the N64, or by the time the GBA was out was it pointless for an emulator for an older system?

    PS: I like the deadmonkey idea.

    -Chris
    There is a Gameboy emulator for N64

    Quote Originally Posted by MonoLoco
    Please don't abandon your emulator (I doubt you will, though)...Daedalus doesn't work on 2.0+, and I am extremely uncomfortable with downgrading.

    At the same time, I don't see many advantages to working together...it's not like PSMonkey can just port over the dynarec or something; if he did, then it would defeat the purpose of starting from scratch if you ask me. The only good I can see in terms of this helping PSMonkey is that maybe the creator of the emulator will have some insight regarding texture/HLE issues.

    If I'm wrong, by all means correct me--but I am definitely seeing a future with two parallel N64 emus and not one big project.
    All PSmonkey really needs to do is look at the graphics code from this emu. I think once that code is in place, we will have a really good emu taking form

  5. #15
    DCEmu Newbie -{PhoeniX}-'s Avatar
    Join Date
    Apr 2006
    Location
    England, Staffordshire
    Posts
    35
    Rep Power
    0

    Default

    i think you could both kinda help each other. you could see how this daeleus(whatever) emulator works and try improve it aswell as adding your work to it from your emu... just an idea

  6. #16
    DCEmu Newbie MonoLoco's Avatar
    Join Date
    Feb 2006
    Posts
    52
    Rep Power
    0

    Default

    I just want an emu in user mode...I have 2.0 but I will never downgrade, even for this. I use far too much AAC and make far too much use of the web browser for that.

    If they work together and keep it in user mode then great, but I think working separately and occasionally helping each other will turn out much better.

  7. #17
    DCEmu Pro Cooe14's Avatar
    Join Date
    Mar 2006
    Location
    Hyrule
    Age
    22
    Posts
    860
    Rep Power
    0

    Default

    I see much higher potential in M64 due to that it is being coded from scratch. Don't give up

  8. #18
    DCEmu Rookie Demolition49's Avatar
    Join Date
    Mar 2006
    Location
    London, UK
    Age
    24
    Posts
    199
    Rep Power
    33

    Default

    I smell a really good N64 emu taking place.

  9. #19
    DCEmu Rookie
    Join Date
    Nov 2005
    Posts
    122
    Rep Power
    31

    Default

    well, i really dont know about what emu is better... Monkey is giving us too much news, and I know that if they work together they will figure speed and compatibilty the fast way!

    Well, what really is different on monkey 64 emu is that textures are not working ok yet, but I dont know, maybe in sometime we can see it 90% working, with speed (dynarec) and stuff...

    I will be waiting.

  10. #20
    DCEmu Coder BrooksyX's Avatar
    Join Date
    Feb 2006
    Location
    Washington, U.S.
    Age
    24
    Posts
    1,337
    Rep Power
    47

    Default

    guys this is great news even for PSmonkey. If they could combine their emus together im sure they could make something great. Even if they dont, they could still help eachother out and make both of them better. All you 2.00+ users dont lose any sleep, Psmonkey is pretty set on supporting you guys. but 1.5 is the best enviorment for an n64 emu.

    p.s.: hopefully this guy can help monkey get textures and mario working in the very soon future.

Page 2 of 36 FirstFirst 12345612 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •