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Thread: Counter-Strike Strategized

                  
   
  1. #1
    PSP Mod Creator nomi's Avatar
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    psp Counter-Strike Strategized

    While 2 other people were trying ot port RTS games to the psp i decided to make my own. its called Counter-Strike Strategized!!!! well its in very early stages as u can only see the command center and the person and you can scrool and move the person. it wont be very fun as yet!


    Created By Nomi

    This is only an Alpha Relase, WOrks still in progress: hope you'll like it

    Currently working (0.1.1) Alpha-1
    New Music
    Minerals addition


    To Do: (0.2) Alpha-2
    - Command Center operations
    - Minerals operations
    - Build
    - Make Characters

    To Do: (0.3) Beta-2
    - Create AI


    To Do: (0.4) Beta-1
    - Make Infrastructure
    - Make Adhoc


    To Do: (0.7)
    - Global Lan/Infrastructure Up to 6 Players, (PSP, DS)(IF I MAKE ONE ON THE DS!!!)

    HAVE FUN!!!!!! 1.0/1.5 FIRMWARE ROX ( you can play on 1.5 firmware by using KXPLOIT this is 1.0/2.0 VERSION

    Download and Give Feedback Via Comments

  2. #2
    Won Hung Lo wraggster's Avatar
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    awesome news, moving to News forum, do you have any screenshots

  3. #3
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    Default

    I have compared script from this game with Starcraft PSP and Age of Empires for PSP. And Basically those are the same games. Age of Empires has more lines, "your" script has the same amount of lines as AoE PSP. And You haven't removed "Created by CoderX" comment.
    Basically you have changed some of the script becouse filenames are not exact as in previous games but homestly i doubt you will develop this game further. Why? Maybe becouse SC and AoE for PSP wasn't developed neither.
    But if you are hardworking coder you might have a chance =]
    Don't teke my words as discouraging other people to you but from experience i have gained in the last week I'm little sceptical.

  4. #4
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    WinRAr doesn't work on my pc, please do a zip file.

    Downloaded it from other site though, and i get an error sign coming up saying (80020130)0 if thats any help.
    please put as zip file so that i can make sure that i have correct files!!

    Thank u very much

    p.s make sure the link works!

  5. #5
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    how do i get AoE on my psp? can anyone help me?

  6. #6
    GP2X Coder/Moderator
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    Doesn't do very much and the sound files are missing causing it to crash in luaplayer-windows.
    The bottem GUI doesn't do anything.

    edit: Updated script so it will work:
    Only up for 24 hours - http://www.rafb.net/paste/results/BoZZKo38.html
    Code:
    -- Created By CoderX, Team Matrix
    -- GENERAL PUBLIC LICENSE V0.2
    
    red = Color.new(255, 0, 0)
    blue = Color.new(0, 0, 255)
    green = Color.new(0, 255, 0)
    black = Color.new(0, 0, 0)
    white = Color.new(255, 255, 255)
    
    playerd = Image.load("game/UNITS/Citz1.PNG")
    playerr = Image.load("game/UNITS/Citz2.PNG")
    playerl = Image.load("game/UNITS/Citz1.PNG")
    playeru = Image.load("game/UNITS/Citz2.PNG")
    playerul = Image.load("game/UNITS/Citz1.PNG")
    playerur = Image.load("game/UNITS/Citz2.PNG")
    playerdl = Image.load("game/UNITS/Citz1.PNG")
    playerdr = Image.load("game/UNITS/Citz2.PNG")
    
    
    cursor = Image.load("game/cursor.png")
    background = Image.load("game/bgame.jpg")
    menu = Image.load("game/panel.png")
    mineral = Image.load("game/Minerals.png")
    commandcen = Image.load("game/commandcenter.png")
    BackX1 = 0
    BackY1 = 0
    BackX2 = 0
    BackY2 = -272
    BackX3 = -480
    BackY3 = 0
    BackX4 = -480
    BackY4 = -272
    CCX = 100
    CCY = 50
    
    Player1_Food = 0
    Player1_Wood = 0
    Player1_Gold = 0
    Player1_Stone = 0
    Player1_Pop = 1
    start = 1
    
    CitNum = 1
    
    Cit = {} 
    Cit[1] = { HP = DefaultHP, Wood = 0, Gold = 0, Stone = 0, Food = 0, Qunity = 100, X = 0, Y = 0} 
    
    --bonkSound = Sound.load("bonk.wav",true)
    
    --cfm = Sound.load("game/Cits.wav")
    
    cursorX = 2
    cursorY = 2
    Cit[1].X = 2
    Cit[1].Y = 2
    coordX = 3
    coordY = 3
    
    while true do
    	screen:clear()
                  screen:blit(BackX1, BackY1, background, true)
                  screen:blit(BackX2, BackY2, background, true)
                  screen:blit(BackX3, BackY3, background, true)
                  screen:blit(BackX4, BackY4, background, true)
                  screen:blit(0, 0, menu, true)
    	      screen:blit(CCX, CCY, commandcen, true)
    	   --   screen:blit(52, 65, mineral, true) 
    
                  
    	pad = Controls.read()
    	--ANALOG-X
    	dx = pad:analogX()
    	if math.abs(dx) > 32 then
    		cursorX = cursorX + dx / 20
    	end
    	--ANALOG-Y
    	dy = pad:analogY()
    	if math.abs(dy) > 32 then
    		cursorY = cursorY + dy / 20
    
    	end
    	--DPAD
    	if pad:up() then
    	BackY1 = BackY1 + 3
    	BackY2 = BackY2 + 3	
    	BackY3 = BackY3 + 3
    	BackY4 = BackY4 + 3
    	CCY = CCY + 3
    	coordY = coordY + 3
    	end
    	
    	if pad:down() then
    	BackY1 = BackY1 - 3
    	BackY2 = BackY2 - 3	
    	BackY3 = BackY3 - 3
    	BackY4 = BackY4 - 3
    	CCY = CCY - 3
    	coordY = coordY - 3
    	end
    
    	if pad:left() then
    	BackX1 = BackX1 + 3
    	BackX2 = BackX2 + 3
    	BackX3 = BackX3 + 3
    	BackX4 = BackX4 + 3
    	CCX = CCX + 3
    	coordX = coordX + 3
    	end
    
    	if pad:right() then
    	BackX1 = BackX1 - 3
    	BackX2 = BackX2 - 3
    	BackX3 = BackX3 - 3
    	BackX4 = BackX4 - 3
    	CCX = CCX - 3
    	coordX = coordX - 3
    	end
    --end controls
    if start >= 1 then
    --bonkSound:play()
    --Music.volume(20)
    start = 0
    end
    
    -- Control Background motion
    
    	if BackY1 >= 272 then
    		BackY1 = -272
    	end
    	
    	if BackY2 >= 272 then
    		BackY2 = -272
    	end
    	
    
    	if BackY3 >= 272 then
    		BackY3 = -272
    	end
    	
    	if BackY4 >= 272 then
    		BackY4 = -272
    	end
    
    	if BackX1 > 480 then
    		BackX1 = -480 
    	end
    	
    	if BackX2 > 480 then
    		BackX2 = -480 
    	end
    
    	if BackX3 > 480 then
    		BackX3 = -480 
    	end
    	
    	if BackX4 > 480 then
    		BackX4 = -480 
    	end
    
    
    	if BackY1 <= -273 then
    		BackY1 = 272
    	end
    	
    	if BackY2 <= -273 then
    		BackY2 = 271
    	end
    	
    
    	if BackY3 <= -273 then
    		BackY3 = 271
    	end
    	
    	if BackY4 <= -273 then
    		BackY4 = 271
    	end
    
    	if BackX1 < -480 then
    		BackX1 = 480 
    	end
    	
    	if BackX2 < -480 then
    		BackX2 = 480 
    	end
    
    	if BackX3 < -480 then
    		BackX3 = 480 
    	end
    	
    	if BackX4 < -480 then
    		BackX4 = 480 
    	end	
    
    
    --
    
    --boundaries
    	if cursorX >= 480 then
    		cursorX = 480
    	end
    
    	if cursorX <= 0 then
    		cursorX = 0
    	end
    	
    	if cursorY <= 0 then
    		cursorY = 0
    	end
    
    	if cursorY >= 252 then
    		cursorY = 252
    	end
    
    	if pad:cross() then
    		coordX = cursorX
    		coordY = cursorY
    	end
    	if coordX >= Cit[1].X then
    		Cit[1].X = Cit[1].X + 3
    	end
    	if coordX <= Cit[1].X then
    		Cit[1].X = Cit[1].X - 3
    	end
    	if coordY >= Cit[1].Y then
    		Cit[1].Y = Cit[1].Y + 3
    	end
    	if coordY <= Cit[1].Y then
    		Cit[1].Y = Cit[1].Y - 3
    	end
    	if coordY < Cit[1].Y and coordX == Cit[1].X then
    		plrcurspr = playeru 
    	end
    	if coordY > Cit[1].Y and coordX == Cit[1].X then
    		plrcurspr = playerd
    	end
    	if coordX < Cit[1].X and coordY == Cit[1].Y then
    		plrcurspr = playerl
    	end
    	if coordX > Cit[1].X and coordY == Cit[1].Y then
    		plrcurspr = playerr
    	end
    	if coordY < Cit[1].Y and coordX < Cit[1].X then
    		plrcurspr = playerul
    	end
    	if coordY > Cit[1].Y and coordX > Cit[1].X then
    		plrcurspr = playerdr
    	end
    	if coordY > Cit[1].Y and coordX < Cit[1].X then
    		plrcurspr = playerdl
    	end
    	if coordY < Cit[1].Y and coordX > Cit[1].X then
    		plrcurspr = playerur
    	end
            if pad:select() then screen:save("screenshot.png") end
    
    	if pad:start() then break end
    
    	screen:blit(Cit[1].X, Cit[1].Y, plrcurspr)
            screen:blit(0, 0, menu, true)
    	screen:blit(cursorX, cursorY, cursor)
    	screen.waitVblankStart(1)
    	screen.flip()
    end

  7. #7

    Default cs stratagised

    i used the k-exploit and it did not work. please help.
    my email is [email protected]
    thank you to all who can and do help

    despoteuodia

  8. #8
    GP2X Coder/Moderator
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    It wont run because of the mistakes listed above.

  9. #9
    DCEmu Regular the one and only's Avatar
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    this code is deffinately open source

  10. #10

    Default noob

    Hi, im new on the old homebrew front and as of yet dont no how to use/install any of the apps for psp, ie, pspaint, the css and various others. im using windows xp and was wondering if any 1 cud help me

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