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Thread: Monkey 64 (Nintendo 64 Emulator WIP Update)

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
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    psp Monkey 64 (Nintendo 64 Emulator WIP Update)

    PSMonkey who released the first Nintendo 64 Emulator on the PSP and is still working busily at improving his from the Ground Up emulator for the PSP, heres what he posted yesterday:

    <blockquote>ok here is the low down. I have a few things that require being fixed, a few things that would be nice & a few things that are not needed but would help. My goal is to get as many done by sometime next week & release what I have sometime durring E3 (may 9th - may 12th).

    Here is the list in order of importance
    * Needed *
    1) Fix Textures
    2) Add Tlb suport (mario needs it)
    3) Fix Rsp Microcode bugs
    4) Fix flickering by adding double buffering

    * Would be nice *
    5) Speed up memory reads/writes
    6) Add suport for F3DEX2 microcode

    * Not really needed *
    7) Add microcode detection or contoll by ini
    8) Save suport</blockquote>

    Its great to have 2 N64 emulators at the same time being worked on for the PSP and the possibility of code sharing makes it very interesting. Remember that both projects deserve masses of praise

    More details at PSMonkeys Site (and forums)

  2. #2

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    Keep up the great work!
    I cant wait for the next release so i can see the progress.

  3. #3
    DCEmu Newbie
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    proooo

  4. #4

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    Quote Originally Posted by kettle
    proooo

    Thx for the Insight Dikwod

  5. #5

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    Keep up the great work

  6. #6

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    Thats great to hear!

    Is was hearing some things that you were going to team up with Daedalus...
    This would not only take the work load off you both, but double the progress of n64 emulation on the psp.

    Is this actually going to happen?

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    Amen to that!

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    DCEmu Pro sroon's Avatar
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    Your doing awsome Monk!
    Congrats!

  9. #9
    DCEmu Regular slayer2psp's Avatar
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    does anyone think it will ever be playable? great start and all but i just dont ever see any game running at 15fps to make it playable. i know nothing about coding but look at the trouble ms is having emu the xbox games on the 360 and these guys have all the money in the world and they are having a hell of time getting stuff to work. plus look at how bad the n64 emu run on the pc and i have a p4 3.2 and most games still play like crap. if these guys pull this off awsome if not still good try .

  10. #10

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    They have 2 compleatly different emulators, If they continue to code sepratly monkeys emu will have a faster FPS in the end becouse the fact that his emu is based on similaritys with the psp hardwear, as well as it being native to the psp, the Daedalus EMU is a PC Port.

    In the end Monkey is the better project
    That is if he would code it insead of chating all the time
    Its ok its my downfall also

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