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Thread: PSPTris version 0.6

                  
   
  1. #1
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    psp PSPTris version 0.6

    Hi,

    PSPTris version 0.6 has been released. This is a stand alone Tetris clone for the PSP. The plan is to have it running as a plugin for PSPRadio. But it will also be released as a stand alone version, for those having 2.x firmware, which can't use the dynamic version of PSPRadio.

    This version has been updated from the 0.5 version with the following fixes and features.

    Version 0.6 (07th of May 2006)
    --------------------------------
    Fixes:
    - The keyhandling are more responsive (quicker) in the game.
    - The blockhandling has been rewritten, so rotation etc. should work correct now.
    - Better handling when entering highscores (it automatically selects next position after having entered a character).
    - Updated the danzeff OSK so that it doesn't need the transperant images. This saves 1 MB of system memory. (the transperancy still works).
    - Mute the music while the game is paused.
    - Update the bricks so that there are more differences in the colors.

    Features:
    - New gametype has been added (matching colors).
    - Game instructions added to the menu.
    - A line counter has been added to the classic game.
    - Exploding effect added when removing lines/balls.
    - Sounds effects has been added to the game.

    Br, Sandberg.

    Download and Give Feedback Via Comments

  2. #2
    Won Hung Lo wraggster's Avatar
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    Thanks for the news and release

  3. #3
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    GREAT NEWS !!!! I'm gonna test that the whole night now THX ALOT !

    -still from the first view the L-Blocks still move around a pointoutside the block, not around their own middle - but the other blocks seem to rotate fine now )

    -maybe a "return to menu" option would be nice in pause menu.

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    This is the best Tetris game ever!

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    Hmmm tetris I'm going to give this a try.

  6. #6
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    Nice work so far, Sandberg

    I Have a little rant however about the sensitivity of the pieces, they tend to either change way to fast.. meaning one pressing makes a piece turn over too many time or it seems that the change is somehow random but this could be due to the sensitive settings… Otherwise having the piece turn Clockwise or Counter-Clockwise all the time would feel a bit more natural.

    Rant #2 it seems when the pieces are descending it is a bit jumpy and does’t feel speed… maybe adding some effects as it goes down… I suggest playing Tetris for NES on an emulator to see what i mean.. I mean it’s not that bad but the falling effect might need some tweak…

    Good points so far is the music remix is actualy pretty kewl, colour palettes are pretty nice… I’d like to see in the future changing palettes after a certain amount of levels… Or Some sorta themed palette for each difficulties…

    Well, eitherways nice work and i can’t wait for the next improved released of your game..

    -ROMz

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    this game is great... hope there's more to come. does the programmer have a website? if yes, what is it?

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    DCEmu Rookie Elsid's Avatar
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    wow, really cool game, great work dude!!!

  9. #9
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    Quote Originally Posted by kcc86
    this game is great... hope there's more to come. does the programmer have a website? if yes, what is it?
    Thanks kcc86. I don't have a website related to my PSP projects, but we have a forum for the game at the PSPRadio site, which can be found from the link below.

    http://pspradio.berlios.de/phpBB/vie...d05c831c4976fe

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