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Thread: PS3 and PSP LIve Coverage of Sonys E3 Event

                  
   
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    ps3 PS3 and PSP LIve Coverage of Sonys E3 Event

    Via Engadget

    Heres Live Coverage of the Sony Event at E3

    Still waiting in line. We are still making our way over, stay tuned ...

    4:36 - The line is moving. According to Euro Gamer, Hideo Kojima is "stuck in the queue." Should have something for ya soon ...

    4:42 - We are sitting down, getting ready to go.

    4:49 - Everyone's still filing in to Stage 15 on the Sony backlot. Everyone's expectant and the mood is generally upbeat. The house lights are on full, so it'll still be a few minutes before anything official starts. In the background, Sony's been playing some hardcore gangsta rap: we note this because Nintendo would never, ever play that music. The rap song (which we failed to identify) was followed by Michael Jackson's "Billy Jean." The music is eclectic, we're hoping the games line up is similarly so.

    4:52 - Sony's only playing the music out of a few front speakers. it fills the cavernous stage, but we know that once the actual presentation starts they'll switch on the hidden speakers and crank the bass to 11 for chest-thumping, hair-raising 5.1 sound that'll move this audience whether they want to be moved or not. Lights have been dimmed! As predicted, the music's been taken from 5 to 7.

    4:54 - First up on stage, Kaz Hirai. President & CEO of Sony Computer Entertainment America. "Please accept my apologies for the delay in getting started this afternoon. Just one year ago we unveiled plans for PS3. PS3 is not an incremental upgrade. PS3 is a very powerful machine ... In essence the real power rests in the hands of the content consumer. We want freedom. We want choice. We wanted to be entertained in new and unique ways."

    4:55 - Kaz looks so darn tiny down there on the stage. We're up here in nosebleed territory. "Seemless interats with PlayStation family with products. PS3 is the best of breed of computer entertainment platform ... It requires hunge finicial investments. But we must take risks to reap rewards. The essence of P{S3 is real change and comsumers are ready. The next generation deosn't start until we say its time."

    4:57 - Did Kaz just say that PlayStation 3 is the "best of breed" computer entertainment platform? Will gamers really react to businessy terms? Well, no matter, they're just tossing out buzzwords to see which ones will stick to the wall. "We would not be able to achive greetness without a strong foundation. PS2 install base continues to grow worldwide ... Global total of 103.69 million units." Kaz's presentation is typical: we're covering all of the PlayStation 2 performance records: 23.3 million hardware shipped in Japan/Asia. North amercia 42m. europe 38.6m units. Total 103.7 units. additional 10m units to be shipped.

    4:59 - "We have ammassed more than 3 million registered [online] users ... We want to remind everyone that PS2 will continue to make significant contributions. We have an amazing linuep of titles." Lists ATV Offroad Fury 4, Destroy All Human 2, Dirge of Cerberus, Dragon Ball Z, Final Fantasy XII, etc.

    5:00 - "Outisde of E3 consumers can look forawrd to 216 new PS2 titles by year end ... Why did you wait so long to enter [portable market]? And why now? ... It's about the ability to offer the right product structure and the right time. We delivered on the process." Looking out over the audience, there's a sea of video camera LCDs flickering back at us -- videos of this event should be plentiful on the net afterwards. PSP Hardware shipments: Japan/Asia 4.7m, North America 6.4 m. europe/pal 5.94m. total 17.03m. FY06 forecast 12 million units to ship.

    5:01 - PSP is fastseeling platform in companies history. That's lamost 1 million units for each month of its life. We are closing in on 50 million units of software shipped worldwide. We estimate an additional 155 titles will be added"

    5:02 - Trailer: World Soccer 2, Planet PSP: Interactive City Guide (working title), Gangs of London, Ape Academy 2. "Let Planet PSP be your guide." Killzone Liberation, B-Boy (breakdancing game), Loco Roco (of course ...).

    5:04 - TalkMan trailer shows multinational folks talking into a PSP -- ti's almost as if it's translating for them. Greatest hits announced for PSP - Ape Escape: On the Loose, ATV, Hot Shots Open Tee, Wipeout. The PSP trailer is impressive, generating some polite applause from the audience, but we get the feeling that we're being set up for some 1080p videos that make the PSP trailer look, like, so last-gen. It's a classic sales setup. Wait for it... wait for it...

    5:05 - "More than 670 non-game UMD titles have been produced." So Kaz is still covering the PSP: talking about UMD titles produced, firmware upgrades, the web browser, video, audio, and "improved content protection." "The most recent update 2.7 added 2 great new features. The RSS channel and Macromedia Flash support. Later we plan to add RSS video, GPS, and VoIP." PSP will include "Memory Stick Boot," voice over IP, network support this winter via firmware updates.

    5:07 - We're being shown a video now with a bunch of young, cool folks filmed on the streets of New York City, London, Sidney, Cape Town, Tokyo, Mexico City, etc. A british dude in New York City waxes excited about the "hard plastic" and "knobby bits" on the PS2 controller. The Tokyo video includes subtitled shots of Japanese people, one who says, "When I play games, I become a monkey!"

    5:10 - Light applause after the man-on-the-street trailer. It wasn't all that hot, but it was a nice touch mean to get across the fact that this is a youth-oriented company. PS3 features and benefits: Powered by Cell. CD, DVD, Blu-Ray disc. Bluetooth, WiFi, ethernet. Dolby Digital Surround Sound. Legacy SD to full HD support (1080p). wireless controller, up to seven player, pre-installed HDD. USB, Memory Stick, SD, Compact Flash. gigabit ethernet cord, removable hard drive

    5:12 - PS3 will support HD output at 1080i definition ... a level of sophisticaiton and reality that has never been experienced." PSP interopability with PS3 via network, memory stick, USB. "BluRay is a next generation format supported by major studios. Five of the six major Holywood studios are supporting BluRay."

    5:13 - Blu-Ray slide -- obligatory comparison showing how the Blu-Ray disc just destroys other discs in the category of storage. Kaz makes the comparison to the launch of DVD to suggest that Blu-Ray will allow the content creation community the ability to transcent hardware limits and bring their imaginations to life. So, all that other stuff you've done before Blu-Ray? That was totally unimaginative. Creativity starts now! Every PS3 system will ship with a HD drive. THAT'S KEY.

    5:15 - As previously announced in March, we're set to launch the PS3 simultaneously around the world in major territories this November. PS3 develpoment systems slide: largest number of systems ever shipped, more than 10,000 to 208 companies in 11 countries, final kits shipping now, 6 months before launch. Some games at e3 are running on those final tools (dev kits). "Today, we will be showcasing playable game tit les, which all will be available for you to play at our booth."Kaz said the magic words: "playable game titles." We're going to get our hands on some PS3 games on the E3 floor.

    5:17 - Phil Harrison, President Sony Computer Entertainment Worldwide Studios. Phil: "A little under a year ago we shared of vision of hte PS3 format. Our development studioes have been hard at worlk. Today I am proud to share with you the fruits of those labors."

    5:18 - Phil's on the stage in a smart suit, shaved head, no tie. he brings onto the stage his "friend and colleague" Kazunori Yamauchi, President, Polyphony Digital Inc. Kaz (trans): "Good afternoon ... it's an honor to be here as a lead off batter. Today we'd like to show a Grand Turismo prototype: Gran Turismo HD" 1920 x 1080p.

    5:19 - Gran Turismo is going at 60 frames per second. So this may be an exaggerated statement, we feel that this is the first time for a household television to display a noncropressed baseband signal. The menu has been designed for HD resolution. Ok, these cars and bikes look hot. Simply hot.

    5:22 - As we zoom down the Tokyo track demo, it doesn't appear all that much sharper or higher quality than PGR3. A quick side discussion verifies that it's not just me. The foliage doesn't look so hot. Then again, this is just a demo. It doesn't appear that motion blur has been added in yet, or if it'll even be added to the game.

    5:23 - The draw distance isn't that hot either. We can see buildings in the distance pop into view here and there. It's a very attractive racing game, but not heads and shoulders above PGR3, which is our basis for comparison. What you are seeing now is 1920x1080i HD. The is 12 times the resoultion of GT4.

    5:25 - In GT4 the average loading time was 10-14 seconds. For GT HD its been optimized for the HDD. So players will be able to maneuver from menu screen to starting a race in 2-3 seconds. Now we're being shown another track: Sarthe. The sound quality is suspect here. The engines sound fantastic: it's like we're sitting in a jet fighter skimming just a foot above the racetrack.

    5:26 - There are hints of greatness in the demo: glimpses of polish and speed that indicate that this will be a very, very hot game by the time it's on store shelves. For PS3's sake, we're hoping that the extra development time translates into clear visual distinction versus the Xbox 360's premiere race title.

    5:27 - One thing we like here are the clouds in the sky. They look fantastic. Another nice touch: foliage reflected on the car bodies as we race by narrow bits of track. "Lastly, we would like to show another track from the Grand Canyon."

    5:30 - We're being shown the Grand Canyon demo track now: the motor on the car that we're driving on sounds very, very different from the previous car that we were driving. One thing that immediately sticks out: dust hasn't been added to this dirt-track course yet. We're treated to a high arial shot of the Grand Canyon. It's breathtaking in scale, and beautifully painted ... but up close crowd animations are stiff. Bodies don't move uniquely.

    5:32 - "We will be conducting some beta testing for online play in GT4 ... this is only the beginning: we think the Next GT will easily surpass Gran Turismo HD (which was only upscaled assets from current-gen GT). "The world of GT will explode with networking capabilities ... we hope to deliver the next GT not too far from the launch of the PS3."

    5:33 - Phil Harrison: "The next demonstartion is actually an interesting combination of three different things. The first is a traditional card based game. Added to that is the power of the PS3." The Eye of Judgment. A card game using the EyeToy. He's sticking his hand under a camera and moving a card from spot to spot -- as he moves the card, the monster hovering over it also moves.

    5:34 - This demo is very cool, folks -- this is kind of like the "augmented reality" demo that was circulating around the net over the last year. Phil Harrison has a "boss card" that he places on the screen. The boss is a rubber ducky. Hah hah hah! The game will be on demo on the E3 floor: "Come to booth and try out game."

    5:35 - Basic ommunity services slide: "Our goal is to create an environment that is more than just a place to play games. These basic services will be offered to PlayStation users free of charge ... our goal it to create a virtual society -- or a community. These basic services will be offered to PS users free of charge." Bite-size, or big portions, anytime or anywhere for all types of entertainment content

    5:39 - What can the users expect? The e-distribution of PLayStation connect playable on the PSP. PSP users will be able to enjot the PS titles through emulation technology." E-distribution slide: content server (PSP), archive server (PS older games). You'll be able to download these older titles to a memory stick and run them on the PSP. We have a PSP running one of the first PlayStation titles that was released... [navigiating to the game] ... [loading] ... let's see if you can guess the title ..."

    5:40 - "The game is powered by Namco ... it's Ridge Racer! Ahh! This brings back memories ... Just to show you, since its running on a PSP, you can change the screen size."

    5:41 - "Another exciting ability is for consumers to make mircotransactions. We will be selling a pre-paid card in various denomination." This is exciting, but there's a little bit of manufactured excitement in this: Ridge Racer will never hold the emotional attachment for gamers that Mario will, and it appears at this moment that Kaz is trying just a bit too hard to talk about how exciting it is to play a really old version of Ridge Racer. "We will be selling a pre-paid card called 'The PlayStation Card' sold in varying demonimations."

    5:43 - Back to Phil Harrison: "Gonna show you a quick look at the PS3 interface. Thsi shop interface allows users to purchase various content. This one is dedicated to WarHawk. You are are able to see what's cool, what's hot." It's the whole e-commerce experience. We see a shopping cart, a "what's new" list, and a "top 10 list."

    5:44 - Singstar demo: He fires up an HD video that's been overlaid with Karaoke controls and lyrics. It looks like a ton of fun. "What really powers Sing Star is the network. This is where the game really comes to life. We're gonna show you the ability to browse a catalogue of songs ... I'm gonna take you through the networking purchasing system."

    5:45 - Now he's showing us an online catalog of songs. He's browsing through an online store -- but they're not telling us the pricing of these songs just yet. Songs show as $0.00. We can see a few features peaking out here: there's a UI element of a "monthly spending limit."

    5:46 - "My Singstar online" -- this is allowing you to develop your own profile, to find out who is online, download new content (skins, graphical effects) to personalize your experience, and to add your performances to the network. YouTube bootycams on the PS3. That's the headline right there, folks. It'll be hot if Sony can actually deliver anything nearly as addictive as a late-night romp through YouTube's most popular videos.

    5:48 - We're being shown Genji. This game looks impressive. It's got a lot of nice graphical touches. It makes us immediately think of 99 Nights. The weapons, the armor, the moves. Just fewer onscreen enemies, and more outlandish moves.

    5:51 - What's interesting about this demo is that it's showing Bill's hands on a controller via picture-in-picture. This is important: PlayStation 3 needed to combat the negativity that followed last year's E3: "But nothing was playable!" The picture-in-picture serves as a constant reminder that the games are playable. Phil: "Now movinf from legendary Japan to realirt 21st century style. We'd like to show you are Formula 1 game with an interesting twist. I'm gonna give you a very special demonstation of a wing mirror. What I have on the PSP is a real time feed of the wing mirror"

    5:54 - Onscreen now: Heavenly Sword sequence. Flashy, red-haired babe with sharp weapons, chains, and so on. It's pretty. The sounds are hot. The kills visceral. Bones crunch, kicks liquify internal organs. This game will also be playable on the show floor, and we'll definitely be playing it. What you can see is that this game delivers the most phenominall animation system.

    5:58 - Trailer showing games that are "perhaps a little bit further out." First up: Factor 5's Lair. If the game looks anything like the pre-rendered stuff we just saw, the game will be an incredible experience. The best way to describe what this one felt like: the dragon test in the Harry Potter Goblet of Fire movie. Not a lot of flames, but a whole lot of scary dragons. London Studio's Getaway (Team SoHo).

    5:59 - AFRIKA: a grazing rhino, birds chattering noisily in a tree, a giraffe, zebra, wildebeasts, all sorts of other animals we should know, but don't. Concludes with a shot of a cheetah and a lion. We're not sure exactly how the game's meant to be played, but the trailer gives a sense that the designers are striving for realism in the National Geographic style.

    6:01 - Phil Harrison: "Round of applause, please." Exclusive appearances coming up. A glimpse of some of the future of PS3. It is my great pleasure to share with you two brand new titles for the first time. The first is from our Studio in London." [running video, title is "Eight Days]

    6:04 - Eight Days: Lots of guns, lots of gansters, great cinematical lighting effects, massive destruction via a gas tanker. Nothing in this game to challenge the genre of gansters and guns, but certainly a graphical update to a game type that we're all comfortable with. "Next up is a brand new game from a developer who since their first game in 1996 has shipped over 40 million units of software. I'm gonna let the video speak for itself" Shows untitled Naughty Dog game.

    6:05 - "I'd like to welcome Mr. Ted Price the Pres. of Insomniac" Ted: "The Resistance: Fall of Man ... let's check it out." Price says "this game is intense." ORLY? Who wouldn't say that about their next-gen game. Let's see the goods, Price.

    6:10 - First Resistance is a WWII style shooter in set in the 1950s, but get this -- World War II never happened! Instead, it's clear that aliens arrived to save us from killing ourselves and and to unite humanity behind against a common enemy. That's kind of neat. The mixture of WWII-era guns going up against otherworldly munitions makes the genre fresh. One nice scene in the demo shows a tiny little alien jmping on the back of a human soldier and popping a spike through the back of the soldier's skull. The skull crunches, blood sprays, and the man crumples. The action is intense, so Price delivered. Nice work. Ted: "Just a small taste of what's to come. Keep in mind the game features multiplayer modes featuring 32 players.

    6:11 - Phil: "That sums up our playable selection. You can see we are really starting to push the technology. But that's it for me. Thank you very much for your attention." ... but wait a minute. That wasn't all playable. Some of it was, some of it wasn't. Let's just get that straight right now. Phil has left the stage, Kaz Hirai has taken it.

    6:14 - Kaz: "Our first party lineup is looking strong. But what about 3rd parties? Let me share with you a collection of 3rd party titles in development: From Ubisoft: Assassin's Creed. Looked HOT. From Bandai Namco -- two words: bot battle. Ridge Racer 7 ... a seventh Ridge Racer? Gee, we never saw that coming. We never thought that we'd see a seventh in the series.

    6:17 - Sonic the Hedgehog. It's fast (as always). Speed isn't new, but what is new is the art style here. It looks more grown up, grittier. It's evolved in a good way. Assassin's Creed; Gundam: Mobile Suit; Coded Arms: Assault; Ridge Racer 7; Brothers In Arms: Hell's Highway; Tekken 6; Sonic The Hedgehog; Virtua Tennis 3; Virtua Fighter 5; Stranglehold; Fatal Inertia; Bladestorm; Amored Core 4. Fatal Inertia: available at launch. Cars, without wheels, zooming through canyons and stuff. Feels very Star Wars, but it'll sell, being a launch title and all. Looked shiney and next-gen enough to drop some jaws, but there didn't appear to be anything new in the concept.

    6:19 - EA Chairman and CEO Larry Probst takes the stage. Larry: "The special partnership between EA and Sony has never be stronger. This afternoon we want to show you too brief demos. These are works in progress. Let's start with the exec producer of NBA Live ... let me start with a side-by-side comparison of the last and next generation. P@s vs. PS3."

    6:22 - "With procedural awareness we give players personality, attitude, confidence and style. WE are making players that move right. That's why foot planting is so important. No matter what the sport footwork plays a huge role. Now we need to give them full freedom of movement. On the PS3 players have full 360-degree movement. They feel alive. But that's a video, let's see how it's running live." Shows Tracy McGrady vs. Dwayne Wade demo. Procedural awareness demo by EA is hot. As crosshairs move zoom around the air around the player, he follows them with his eyes and with his body. That's why next-gen is important: technology makes these pixelated players believable. It brings us closer to what we're seeing on ESPN. "This is not a video. This is running live on PS3. There it is, NBA Live bringing players to life on the PS3."

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    Well, I'm definately getting a Wii for my innovation machine and it all comes down to price for my "power machine." Looks like it might be the PS3 despite what I originally thought.

    BTW: Destroy all Humans 2 online? SWEET!!!!!111oneoneone11!!!!!oneone!!!11111!!!!!

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    anybody know a realese date yet?

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    November 16th.

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    so was this written by paris hilton?

    (thats hot)

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    DCEmu Pro Cooe14's Avatar
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    Angry

    I got one picture to sum up the piece of crap that press conference was.

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    Quote Originally Posted by Cooe14
    I got one picture to sum up the piece of crap that press conference was.

    ya i know.... i was realy kind of pissed off when i heard about that, cuz i have been pulling for the wii. but there are still major differences between the controllers so dont get to sad. i think it could only be a good thing.

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    but still, with the ps3 drawing ever closer, i still fail to believe how its worth the money when the graphics etc are much better on my pc, and it can do many more things than a ps3

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    Quote Originally Posted by Cooe14
    I got one picture to sum up the piece of crap that press conference was.
    Stole the rumble and analog ¿?

    From where ¿?

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    DCEmu Pro b8a's Avatar
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    Cooe14:

    Leave it alone. Sony wouldn't even be in this business if Nintendo hadn't ROYALLY screwed both Sony and SNES owners over in the first place. Love Nintendo if you will, but don't deny the fact that they're just as much of a weasley corporate enterprise as Sony and have done their fair share of "stealing" and less-than ethical business dealings as well. If you hate what Sony's done with their PlayStation line, then you've got to hate Nintendo first for being the Pandora that made the careless error of releasing them from their box.

    gelon:

    Since the N64 was the first console to feature the analog stick, many people (ignoring the fact that 3D games virtually require analog control) assume that Sony stole the idea from them. But, if you want to believe that, then Nintendo stole the digital pad idea for the NES from someone else as well...

    I believe the first console to feature "rumble" was also the N64, so, once again people are going to assume that Sony stole it from them. Turns out that Sony did "steal" the feature and were successfully sued over it (which is why they had to change controller designs for the PS3), but guess what? The company that sued them wasn't Nintendo.

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