Results 1 to 6 of 6

Thread: Gmax2psp

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
    Join Date
    Apr 2003
    Location
    Nottingham, England
    Age
    52
    Posts
    139,560
    Blog Entries
    3209
    Rep Power
    50

    psp Gmax2psp

    Alatnat posted this news:

    <blockquote>BEHOLD!!! gmax2psp!!! A maxscript that you can use to create 3D models for the psp with out the hassle of manualy codeing in the model.

    To use this maxscript:
    1. Start gmax.
    2. Click on the Utilities Tab thats at the left of the screen. The Utilities tab has a picture of a hammer.
    3. Click the MAXscript button. Its at the end of the list.
    4. Important, you must click the Open Listener button. If you dont, then the script will not be able to convert the models for the psp.
    5. Click Run Script and open gmax2psp.ms file, where ever you have extracted it.
    6. Click and select gmax2psp under the Utilities dropdown box.
    7. Click Export Lua Structure to convert the models to lua.
    8. open the program GrabListener.exe that is included in the compressed file. The GrabListener program copies everything that is in the listener to a file.

    Guidelines to gmax2psp 3D modeling:
    1. Every Model you want to show in lua code, MUST be linked to a model named frame. The frame model can be anything but MUST have the name of frame.
    **More Guidelines to come in future versions**

    You can get gmax at turbosquid.com. Click here.
    Gmax does require an account on turbosquid.com, but you dont have to worry about it because they are free. Gmax is FREE!!!

    This is only the first version of gmax2psp, so dont get all disapointed that it's stupid. I am going to be enhancing this script over time and will have the script to be able to support multimaterial objects or objects that have faces that are a different color and C\C++ code.</blockquote>

    Download and Give Feedback Via Comments
    via alatnat

  2. #2
    DCEmu Legend acn010's Avatar
    Join Date
    Dec 2005
    Location
    Galaxy not far away?
    Age
    36
    Posts
    4,656
    Rep Power
    100

    Default

    testing...............................

  3. #3
    PSP User Andraik's Avatar
    Join Date
    Dec 2005
    Location
    In Canada
    Age
    34
    Posts
    77
    Rep Power
    0

    Default

    It's pretty neat, good to see more and more homebrew being made.

  4. #4
    DCEmu Pro jman420's Avatar
    Join Date
    Oct 2005
    Location
    Colorado, USA
    Posts
    756
    Rep Power
    72

    Default

    good idea, I would recomend that people learn how to use Gmax, its a good tool for modeling..

    however I would like to know, how exactly does this load into a lua app? do you have to write your own lua program to get this exporter to render it?

  5. #5
    PSP User Apoklepz's Avatar
    Join Date
    Oct 2005
    Location
    Bottom of The Pit
    Posts
    1,542
    Rep Power
    76

    Default

    Checking this out....nice! Thnak you....I'll try tu export something to Lua soon.

  6. #6
    DCEmu Pro jman420's Avatar
    Join Date
    Oct 2005
    Location
    Colorado, USA
    Posts
    756
    Rep Power
    72

    Default

    well, I tried to model a cube to export, and it says that frame has no mesh linked to it.. whats up with that.. I hate Gmax, 3DS does all that crap for ya.. lol

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •