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Thread: Wobbly footage of LocoRoco

                  
   
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    psp Wobbly footage of LocoRoco

    Via Gamesradar

    No visit to the immense Sony stand in E3's cavernous West Hall, and the accompanying PSP peninsular, would be complete without a quick pause for a spot of LocoRoco. And to bring a big beaming smile to your face and the warm touch of a little sunshine into your day, we've nabbed a bit of footage of the gelatinous platformer in tilting action.

    And talking of tilting, we wonder if there will be any chance of a PS3 conversion of the game to take advance of the new pad's wobble-detection ability? Well, we can always ask next time Phil Harrison crosses our path.

    But back to LocoRoco. If you want to read many wise words on the subject then take a quick click over here, but to please your eyes and nourish your very soul, right-click on the link above. And once you feel soothed and sated, return to the front pages of GamesRadar for even more breaking E3 news.

    Heres the Movie Link

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    Doesn't LocoRoco kinda look like something programmers here could already pull with Homebrew? It's basically 2D Metaballs, kinda like a simplified version of Mercury. Maybe you should put together a contest to see who can make something as close to LocoRoco as possible and still be a different game? I bet there's alot of coders here that could easily handle the morphing blob effect. I bet they could even make a better version be adding support for changes in Gravity, Viscosity, and Friction.

    BTW, LocoRoco itself is not a very original game. If you want to try the first game I've ever heard of to use a "Blob" as a hero, look up a game called, "Gish". Now *THAT* was an impressive use of Metaballs. The only thing LocoRoco has added is the ability to break up the blob. One minor feature and some shiny 2D graphics does NOT make a revolution.

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