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Thread: some tips for porting

                  
   
  1. #1

    Smile some tips for porting

    I have some tips for porting it were be cool if u make them here are the links (sources are also there) : xmoto: http://xmoto.sourceforge.net/
    and : lbreakout: http://lgames.sourceforge.net/index....ect=LBreakout2
    they're both games that dont need much cpu

  2. #2

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    Another great game to port would be torus trooper its open source

  3. #3
    PSP Coder deniska's Avatar
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    torus trooper is written in 'D' which is not available for PSP..

    I'll check out the 2 oher games.. but no promises...

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    is it possible to port widelands? it is an open source clone of Settlers 2 from Bluebyte

    Heres the link: Widelands Homepage

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    PSP Coder deniska's Avatar
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    Quote Originally Posted by vhangell
    is it possible to port widelands? it is an open source clone of Settlers 2 from Bluebyte

    Heres the link: Widelands Homepage
    Can it run in 640x480? If so - it should not be a problem..

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    thnx for the reply. I believe it does support that resolution. But I do not know how to port games.. I dont even know where to start. Could you please give me some tips, link to a porting guide or something. So I can start. I understand C, but i really dont know where to begin. Or perhaps someone here can port widelands to the psp. Cheers!

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    PSP Coder deniska's Avatar
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    Quote Originally Posted by vhangell
    thnx for the reply. I believe it does support that resolution. But I do not know how to port games.. I dont even know where to start. Could you please give me some tips, link to a porting guide or something. So I can start. I understand C, but i really dont know where to begin. Or perhaps someone here can port widelands to the psp. Cheers!
    Porting SDL games is farelly easy...
    You should know SDL basics (www.libsdl.org) and C for that...
    How to start?
    - Install the environmet: build PSPSDK under linux or sygwin.
    - Start small. (Compile hello world PSP, some simple SDL demos first and make sure they work)

    - Learn by example: lot's of ports are released with the PSP source code, so you can compare it to the original and see what's different....
    Check this thread for one example:
    http://www.dcemu.co.uk/vbulletin/showthread.php?t=15083

    And if you run in to problems, remember:
    GOOGLE IS YOUR FRIEND :-)

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