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Thread: Colecovision - EmuCOL v1.0

                  
   
  1. #1

    psp Colecovision - EmuCOL v1.0

    Hi,

    Here is another Colecovision emulator based on Colem.
    This one has sound support but a poor Coleco PAD design! (looking at the enthousiam people have for writing Coleco emulators the last days, it is a question of time!)

    As all my PSP programs so far that have sound, executing this emulator several times results in no sound anymore until a cold reboot of the PSP.

    -- Consolius --

    Download and Give Feedback Via Comments

  2. #2
    Won Hung Lo wraggster's Avatar
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    wow your damn fast

    if you want any time we can host your releases like we have other emulator authors

    eg http://nemo.dcemu.co.uk with your own forum- to post news its as easy as posting a forum topic, plus i usually keep an eye on things

  3. #3
    DCEmu Coder zx-81's Avatar
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    Cool ! Very nice emulator, works fine on my 2.5FW. I spent hours on mine (PSPColem) to make the sound working, and i succeed only to have a poor bad noise ... The linux version doesn't work better, i imagine that you have rewritten the "SndUnix" part of Colem ?

    Do you plan to release the source code under GNU licence as i've done with mine ?

    BTW, Keep up the good work
    here is my blog !

    Quote Originally Posted by Shadoks rule
    The more you fail, the more you have a chance that it will work in the end.

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    DCEmu Newbie alleyal202's Avatar
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    great work guys!!!Takes me back to my childhood!Now someone needs to do a sega cd emulator and i would bust a fat load

  5. #5
    DCEmu Old Pro mr_nick666's Avatar
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    I love all these emulators!

  6. #6

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    Vic-20 !!!

  7. #7

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    a working GAME GEAR emulator for 2.0+

  8. #8

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    Yea dude, give the source to zx-81, so he put the 2 together by tomorrow, and we can have full accurate emulation by tomorrow night.


    what are you guys waiting for?

  9. #9
    DCEmu Coder zx-81's Avatar
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    Quote Originally Posted by Illegal Machine
    Yea dude, give the source to zx-81, so he put the 2 together by tomorrow, and we can have full accurate emulation by tomorrow night.

    what are you guys waiting for?
    I needn't, it works fine with hacks done by James Higgs in the PS2/PSX colem ported sources

    edit: I spoke too fast, my version is not as accurate as fred one ...
    here is my blog !

    Quote Originally Posted by Shadoks rule
    The more you fail, the more you have a chance that it will work in the end.

  10. #10

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    Hi guys

    Thanks for the feedback.

    I have been quite busy today...
    I just released a last port of SMSplus for the PSP.
    Last one for today...!

    I am busy to port the same emus to the NDS.
    Performances are quite poor and sound still missing for the moment.
    After all this I will publish all the code.

    If you are interrested, here is the file containing the sound part. There is nothing special there.
    As I told you before, I ported that emlator to the GP32 few years ago. You will find some specific code there due to the unsigned samples.
    I cant remember something specific for the sound.

    The snd_Mixer routine is just the sound callback function filling the samples to the sound buffer.

    I hope it can help...

    -- Consolius --

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