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Thread: [Release] Snes9X Euphoria R1 - Speed!

                  
   
  1. #1

    Thumbs up [Release] Snes9X Euphoria R1 - Speed!

    Via : RetroEmu

    So I have been working on this for a bit tonight (I am really sick atm )

    However I did feel well enough to at least get out of bed for a few hours and wrap up Snes9X Euphoria for a release.
    It is based off the last version of Snes9xTyl by rukka.

    My main objective for this version was speed. A lot more can still be done to optimize the emulator and get more speed, but for now (given my health) this will have to do



    The only game I have tested with my version is Kirby Super Star, which I know had terrible FPS with other Snes9X releases (usually < 30Fps)

    With my build, using the following settings, Kirby Super Star runs @ a minimum of 44Fps and a max of 60fps with the usual fps being 50fps.

    Settings :

    Renderer : PSP Accelerated
    FrameSkip : 3

    This does not generate a jerky experience, it finally feels playable

    Other testing :

    Donkey Kong Country : Same settings as above :
    Min FPS : 58
    Max FPS : 60

    The speedups should be global, every game should be a lot faster now

    Future :

    I plan on improving speed more, improving stability and applying the changes from Snes9X1.51 to Snes9X euphoria also (which is running off the 1.42 code base)

    I hope you enjoy this release and if you have any bugs please post them in the : Snes9X Euphoria - Official Forum

    There seems to be some graphical bugs in the menus in Kirby Super Star (and maybe other games), these will be fixed in later revisions.

    Thanks and I hope you enjoy the release

    Download Via Attachment
    Last edited by Zack; October 18th, 2009 at 23:39.
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  2. #2
    Won Hung Lo wraggster's Avatar
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    hey zack, nice release, nice to see someone take on the mantle of Snes emulation on the PSP

  3. #3

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    Quote Originally Posted by wraggster View Post
    hey zack, nice release, nice to see someone take on the mantle of Snes emulation on the PSP
    Thanks

    I have only scratched the surface, there is a hell of a lot more that can and will be done to speed up this emulator and make it more stable.

    Just give me time
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    DCEmu Regular darthhaze420's Avatar
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    hey i will start testing games and post results hope i can help i have full rom set for snes anybody want me to test a rom just ask

    star fox starts up plays with only pink screen at 49 fps
    with mario kart set at psp accel + approx, soft. runs good bounces from 45 to 60 fps
    killer instinct now runs full 60 fps
    super mario world 2 is almost full speed now 45-55 fps
    mortal kombat 3 runs at a full 60fps
    mortal kombat 2 when picking fighter screen goes black but when fighting full 60 fps
    primal rage runs full 60 fps
    Last edited by darthhaze420; October 19th, 2009 at 00:20.

  5. #5
    DCEmu Newbie M-Lin's Avatar
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    This is great news and what I've tested looks great - but one thing - Super Mario Kart is slow on everything except PSP accelerated, but that turns half the screen black - it's a real tease because the speed looks amazing - can't wait for future releases - great work!

    EDIT: I have to hard reset my PSP after playing a few different games - it doesn't crash, it just wont let me exit the last game without a hard reset
    Last edited by M-Lin; October 18th, 2009 at 23:54. Reason: didn't wanna double post

  6. #6

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    Quote Originally Posted by M-Lin View Post
    This is great news and what I've tested looks great - but one thing - Super Mario Kart is slow on everything except PSP accelerated, but that turns half the screen black - it's a real tease because the speed looks amazing - can't wait for future releases - great work!
    Try :

    psp accel + approx, soft.
    Frameskip : 3.

    I got a constant 60fps on the first track with those settings.
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  7. #7
    DCEmu Newbie M-Lin's Avatar
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    Quote Originally Posted by Zack View Post
    Try :

    psp accel + approx, soft.
    Frameskip : 3.

    I got a constant 60fps on the first track with those settings.
    Thanks for the tip - I found fs 3 a bit choppy - so went down to 1 and it plays really nicely - about 57 fps in the GP with other drivers, and 60-61 constant on time trial alone.

    It's still buggy, but this is looking to be the best snes emu on the psp by far - nice1!

  8. #8
    DCEmu Legend Eviltaco64's Avatar
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    How did I not see this thread?

    I've been waiting for the PSP to emulate Kirby Superstar at a playable speed. I'm definitely trying this out!

    Keep up the good work, Zack.

  9. #9

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    Quote Originally Posted by Eviltaco64 View Post
    How did I not see this thread?

    I've been waiting for the PSP to emulate Kirby Superstar at a playable speed. I'm definitely trying this out!

    Keep up the good work, Zack.
    Ya I was too, and got sick of waiting so I'm making it happen xD.
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  10. #10
    DCEmu Old Pro kando's Avatar
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    Zach, you are the man! You haev the same minset as me, its like im tired of waiting for someone else to do it, so why not do it myself? tho this project would be way out of my league, thank god you are working on this D

    cheers!!

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