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Thread: s9xTYLmecm 091023rd - Snes Emulator for PSP

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
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    psp s9xTYLmecm 091023rd - Snes Emulator for PSP

    News via pspita

    It 'was just released a new update for the homebrew s9xTYLmecm, the excellent Super Nintendo emulator for the PSP. Not many news trickling in this release. Were however made some improvements to processes meanings chart with a resultant increase in speed for different video mode emulator.

    Quote:

    - Some improvements in the process graph, with consequent increase in speed mode "PSP accelerated", "PSP accel. + Accurate. Soft.", "PSP accel. + Approx. Soft."

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    DCEmu Regular darthhaze420's Avatar
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    not that i dont appreciate the work but i will stick with zack he really seems to care about the project and has made serious headway

  3. #3

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    I'm always surprised the lack of progress on Snes emulation whatever the technical roadblocks are, but yeah it's good Zack's version is just focusing on speed.

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    Quote Originally Posted by symbal View Post
    I'm always surprised the lack of progress on Snes emulation whatever the technical roadblocks are, but yeah it's good Zack's version is just focusing on speed.
    Nearly a year and a half with no SNES updates and now we have not one but two coders working on the project, one of them being well known and respected?

    Awesome.

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    Just checked this version out.

    It IS significantly faster from Ruka's TEST 5! Tried FF6 with Mog's speedhacks - seems like AUTO frameskip - no more slowdown when entering battle (tho it still lags music a little bit)
    Earthworm Jim runs almost perfectly with mentioned speedhacks, 1xxx khz sound sampling and 0 frameskip!

    Will test some more and report later, so far I can tell some improvements! Can't compare it with Euphoria R2 yet as I haven't had much time to play this week, but I sure will do that tommorow.

    Now I wish both Zack and the other coder joined forces; this could really mean perfect SNES emulation on the PSP!
    Last edited by Jinx1337; October 24th, 2009 at 02:04.

  6. #6

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    I think it's a little strange we get these "Speed Improvements" right after Zack released his great entry into the SNES scene.

  7. #7

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    Well if they did "borrow" Zack's code normaly i'd wave my arms about credit to the coder, but honestly i just want a decent Snes emulator and more coders mean quicker results.

  8. #8

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    Quote Originally Posted by symbal View Post
    Well if they did "borrow" Zack's code normaly i'd wave my arms about credit to the coder, but honestly i just want a decent Snes emulator and more coders mean quicker results.
    Of course, but there isn't much improvement if that was the case, but I don't even know if Zack released his source code did he?

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    DCEmu Rookie B2K24's Avatar
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    Quote Originally Posted by Viral Decadent View Post
    Of course, but there isn't much improvement if that was the case, but I don't even know if Zack released his source code did he?
    He has not as of yet.

    keep in mind folks
    s9xTYLmecm091011_4.zip was released on 10/11
    and Zacks R1 was released 10/18

    So it is not because of Zack directly the emulator is getting updates.

    I'm gonna favor Zack more because we can understand his language

  10. #10
    DCEmu Newbie israelg's Avatar
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    Default Classic Titles ?

    Looking for retro titles to use with the snes emulation

    I currently use qbert, ms-pacman, space invaders,
    arkanoid....

    Do you know about more classic titles in the snes platform... ?

    I just need the names...

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