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Thread: Article - The State of Homebrew On All Consoles

                  
   
  1. #31
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    Default The gamecube

    The gamecube can be also softmodded to run unsigned code.

  2. #32
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    Quote Originally Posted by sabernet
    While I agree the claim was with more certainty then is possible at this point, let us observe the track record of Sony:

    1) The rootkit fiasco:
    http://www.boingboing.net/2005/11/21...t_drm_rou.html

    2) The PSP:
    http://www.askdavetaylor.com/should_..._firmware.html

    3) The PS2
    (I won't post a link, but there are over 20 microsolder points required for the modchip and Sony, like MS, has heavily enforced the illegality of modchips via the DMCA)

    4) The RIAA lawsuits(Sony is the biggest player in the RIAA)
    http://www.riaa.com/default.asp

    5) BlueRay DRM(Sony can remotely destroy your player on suspicion of piracy)
    http://www.drmwatch.com/drmtech/article.php/3526796
    http://www.blu-ray.com/

    sony only want to stop piracy mate. DRM and whatnot. they actually encouraged those that wanted to put linux on the ps2. it would be very easy to protect the copyright on games using sonys blu-ray format coupled with decent hardware encryption, so there is nothing to stop them allowing homebrew code.

    it makes sence in every way. someone is going to have to hack the hardware to get it to play pirate isos, software or no software.

  3. #33
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    Quote Originally Posted by jimjamjahaa
    sony only want to stop piracy mate. DRM and whatnot. they actually encouraged those that wanted to put linux on the ps2. it would be very easy to protect the copyright on games using sonys blu-ray format coupled with decent hardware encryption, so there is nothing to stop them allowing homebrew code.

    it makes sence in every way. someone is going to have to hack the hardware to get it to play pirate isos, software or no software.

    I must disagree here. The point is to stop people from running that which hasn't been agreed to by sony. Currently, running pirated UMDs doesn't work on newer firmwares while running unsigned apps in memory using GTA works.

    So why is Sony continuously locking it down further and further to remove even that from the PSP with the more recent firmware upgrades? Piracy is no longer an issue.

    The reason is homebrew games != income for Sony, who's selling the console at a hefty loss and has a history of pushing closed formats. Piracy is only a small factor in it(maybe 3/4 at the most).

    With the run-from-memstick abilities of the PSP, they could easily open a homebrew platform for it. They haven't, they probably won't.

    Look at all other standards enforced by sony: Sony's music formats, mp3 players requiring special software to load songs, memorysticks which bring nothing new to the table but higher prices and stronger control, self-destructing blueray players(I'm sorry, but not even piracy justifies that).

    As has been stated, there was a PS2 Linux. You could order it from Sony and they would have shipped it to you. Does that mean they encourage homebrew? Well, if you give them your signature, personnal info, address, name, etc... they'll send you an OS that will let you run basic apps -within that OS-

    The closest Sony has ever come to homebrew was the Net Yaroze which still cost a fortune and wouldn't generate anything that was playable to anyone but another Net Yaroze owner.

    PS: To put to rest the misconception that Sony Linux == homebrew consent, consider this:

    The only Linux that runs on the PS2 is Sony's distro. It costs more then a game does, no longer exists since 04. It was an effort to get people to program for the console professionally in the same way the original Devkit for PS1 did when they overthrew Nintendo in third party support. In no way did this make it easier for the average user to see your homebrew.

  4. #34
    DCEmu Newbie Mariopop87's Avatar
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    Quote Originally Posted by wraggster

    Ipod

    The worlds most popular music player in time could be a real contender for mini games and emulation of simple systems, so far it does have some homebrew for it but controls are never going to be easy for it, because of the constant changing of hardware its unlikely to have a strong homebrew following. Best to stick to music
    I will.
    I tried putting Linux on my iPod, and I screwed up in the process. I couldn't fix it. I went to the store with all this Apple stuff, and they replaced my iPod.
    I'm not gonna do that again...

    I got that flash cart for the GBA, but not the SD Card. I have to wait untill that comes in. Probably on Tuesday or Wendsday.

    I'm already using PSP homebrew. (did I say that right?)

  5. #35
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    Angry

    The Tapwave Zodaic is not a PocketPC! It runs Palm OS 5.

  6. #36

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    Please learn the difference between your/you're It's not very pleasant to read something that hasn't been proofread.

  7. #37
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    I'm very happy to hear that currently, the PSP homebrew scene is the most active. I hope it stays this way for a long time to come.

    ::NOTE::
    This post has been spell checked, grammar checked, & proofread prior to posting. LOL

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  9. #39
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    The Tapwave Zodiac IS NOT a pocket pc device! It runs PalmOs 5.1!

  10. #40
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    There are a couple of mistakes in there.

    Gamecube: You do not need a mod chip, you can boot via a memory card SD reader with an Action Replay. There is also an exploit in Phantasy Star Online in combination with the broadband adaptor.

    Xbox: There is a legal SDK for it, OpenXDK.

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