I couldn't find a download link in your post, so here's a link to your site with the download:
http://gpf.dcemu.co.uk/dcrace.shtml
I gotta give this a try soon - Thanks a lot for working on bringing NGPC emulation to Dreamcast !
(R)ather
(A)
(C)ardfighter
(E)mulator
(!)
Full Name: RACE! (As In Koyote-Land)
Original Author: Judge_
Website: http://www.personal.triticom.com/~erm/GP2X/
Contact: http://www.gp32x.com/board/index.php?showuser=300
http://www.neo-geo.com/forums/member.php?userid=1670
please check the Readmes.
included is a scrambled binary, place your neogeo pocket roms on the root of the cd and burn the 1st_read.bin in what ever method you need to make a bootable cd.
this uses the menu from KOS's GhettoPlay examples by Dan Potter.
Enjoy,
Troy Davis(GPF)
http://gpf.dcemu.co.uk
I couldn't find a download link in your post, so here's a link to your site with the download:
http://gpf.dcemu.co.uk/dcrace.shtml
I gotta give this a try soon - Thanks a lot for working on bringing NGPC emulation to Dreamcast !
Hello GPF,
It's cool to see that you ported RACE! to the DC, I'm one of the Admins at the sourceforge project page for RACE! and we were wondering if you'd like to join the project Well, get ahold of me at hooka (at) telusplanet (dot) net and we'll see how things go
Have a great day!
TJ Hooka
what about the speed ? Does it run games with full speed?
As far as I can tell they are fullspeed, Iv only have tested a couple of roms though, so I await feedback.Originally Posted by gxb
thanks,
Troy(GPF)
GPF, do you know how this differes from neopop? In looking at the sources they seemed identical to me except for the per-clock emulation.
If anyone is looking to buy, sell, trade games and support a developer directly at the same time, consider joining Goozex. Enjoy!
from the readme
RACE! is based on Judge_'s MHE (Multiple Handheld Emulator) code. Judge_ is a guru of the NGPC devel scene.
NeoPop_uk- Author of the NeoPop NGPC emulator. Some of his code is in RACE! and some ideas have come from his emulator.
The difference is its fullspeed and has sfx+dac sound
Troy(GPF)
Hi Troy, thanks for this great thing.
If anyone feels like reporting tests, this is the compat list i did back in the day when i was betatesting DCNeoPop: http://br.geocities.com/joaoviss2/dcneopoplist.htm.
It uses only CSS & HTML.
And Troy, can R.A.C.E be ported to DS?
I now have a DS and would like to play some SNK vs Capcom-MotM in it =P
Can't wait to give it a try. Thanks GPF!!
I have got it compiled already and its running but its not displaying anything for some reason, its probably something in my SDL lib that i need to fix or change, so im not sure how fast it will run, also somehow need to address the problem of size of roms currently im trying to use pocket bobble which is about 1mb, anything larger and i run out of memory but this is probably because of my SDL lib , so possible if I rewrite it to use ds video hardware directly, will free about at least another mb, after that im not sure how to proceed yet.Originally Posted by MasterMan
Troy(GPF)
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