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Thread: RACE-NeoGeo Pocket Emu port for dreamcast

                  
   
  1. #21
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    How are the graphics displayed in this emulator? I might be mistaken, but I've read that it displays the image in the NGP's native resolution, no scaling yet? Is that true? Or is it somewhat like Gnuboy (resizeable billinear filtered display)?

  2. #22
    DCEmu Coder GPF's Avatar
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    Quote Originally Posted by Christuserloeser
    Any chance of an update with a new (themable?) menu ? The emu itself runs perfectly but what keeps it down is the lack of options and the Gettoplay menu.

    I think it would be nice to use the menu from NeoPop (which is using Chui's GUI iirc ?) maybe with some minor modifications like a screenshots preview?

    That way it would fit nicely with Neo4All & AES4All on one disc... would make pretty cool SNK collection
    more just a lack of time lately hopefully soon but I don't know yet.

    Troy

  3. #23
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    Quote Originally Posted by Starscream
    How are the graphics displayed in this emulator? I might be mistaken, but I've read that it displays the image in the NGP's native resolution, no scaling yet? Is that true? Or is it somewhat like Gnuboy (resizeable billinear filtered display)?
    yeah there isnt any scaling done yet

  4. #24
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    Does anyone know what the newest release of RACE for the DS is? The newest one I can find is 6.16.07. I was wondering if anyone knew.

  5. #25
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    Quote Originally Posted by domshen View Post
    Does anyone know what the newest release of RACE for the DS is? The newest one I can find is 6.16.07. I was wondering if anyone knew.
    http://www.dcemu.co.uk/vbulletin/showthread.php?t=68181

    is the last I heard about it, I haven't talked to flavor for awhile now.

    Troy(GPF)

  6. #26

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    Sorry for the "years later post" but I'm interested in porting an emu (RACE!PSP) to the Android phone (Moto Droid). I decided to go with Eclipse as my IDE setup with the android SDK. Any ideas on how I should start?

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