Page 1 of 3 123 LastLast
Results 1 to 10 of 26

Thread: RACE-NeoGeo Pocket Emu port for dreamcast

                  
   
  1. #1
    DCEmu Coder GPF's Avatar
    Join Date
    Apr 2004
    Location
    Texas
    Age
    52
    Posts
    796
    Rep Power
    77

    Default RACE-NeoGeo Pocket Emu port for dreamcast



    (R)ather
    (A)
    (C)ardfighter
    (E)mulator
    (!)

    Full Name: RACE! (As In Koyote-Land)
    Original Author: Judge_
    Website: http://www.personal.triticom.com/~erm/GP2X/
    Contact: http://www.gp32x.com/board/index.php?showuser=300
    http://www.neo-geo.com/forums/member.php?userid=1670

    please check the Readmes.

    included is a scrambled binary, place your neogeo pocket roms on the root of the cd and burn the 1st_read.bin in what ever method you need to make a bootable cd.

    this uses the menu from KOS's GhettoPlay examples by Dan Potter.

    Enjoy,
    Troy Davis(GPF)
    http://gpf.dcemu.co.uk

  2. #2

    Thumbs up

    I couldn't find a download link in your post, so here's a link to your site with the download:

    http://gpf.dcemu.co.uk/dcrace.shtml


    I gotta give this a try soon - Thanks a lot for working on bringing NGPC emulation to Dreamcast !

  3. #3
    DCEmu Newbie
    Join Date
    Jun 2006
    Posts
    2
    Rep Power
    0

    Default

    Hello GPF,
    It's cool to see that you ported RACE! to the DC, I'm one of the Admins at the sourceforge project page for RACE! and we were wondering if you'd like to join the project Well, get ahold of me at hooka (at) telusplanet (dot) net and we'll see how things go

    Have a great day!
    TJ Hooka

  4. #4
    DCEmu Newbie
    Join Date
    Mar 2006
    Posts
    61
    Rep Power
    0

    Default

    what about the speed ? Does it run games with full speed?

  5. #5
    DCEmu Coder GPF's Avatar
    Join Date
    Apr 2004
    Location
    Texas
    Age
    52
    Posts
    796
    Rep Power
    77

    Default

    Quote Originally Posted by gxb
    what about the speed ? Does it run games with full speed?
    As far as I can tell they are fullspeed, Iv only have tested a couple of roms though, so I await feedback.

    thanks,
    Troy(GPF)

  6. #6
    Dream Coder
    Join Date
    Apr 2004
    Location
    Miami, FL
    Age
    37
    Posts
    4,675
    Rep Power
    50

    Default

    GPF, do you know how this differes from neopop? In looking at the sources they seemed identical to me except for the per-clock emulation.
    If anyone is looking to buy, sell, trade games and support a developer directly at the same time, consider joining Goozex. Enjoy!

  7. #7
    DCEmu Coder GPF's Avatar
    Join Date
    Apr 2004
    Location
    Texas
    Age
    52
    Posts
    796
    Rep Power
    77

    Default

    from the readme
    RACE! is based on Judge_'s MHE (Multiple Handheld Emulator) code. Judge_ is a guru of the NGPC devel scene.

    NeoPop_uk- Author of the NeoPop NGPC emulator. Some of his code is in RACE! and some ideas have come from his emulator.

    The difference is its fullspeed and has sfx+dac sound

    Troy(GPF)

  8. #8
    DCEmu Newbie
    Join Date
    Dec 2005
    Location
    Salvador - Bahia - Brasil
    Age
    42
    Posts
    77
    Rep Power
    0

    Default

    Hi Troy, thanks for this great thing.
    If anyone feels like reporting tests, this is the compat list i did back in the day when i was betatesting DCNeoPop: http://br.geocities.com/joaoviss2/dcneopoplist.htm.
    It uses only CSS & HTML.

    And Troy, can R.A.C.E be ported to DS?
    I now have a DS and would like to play some SNK vs Capcom-MotM in it =P

  9. #9
    DCEmu Newbie
    Join Date
    Sep 2004
    Location
    Frostbite Falls, MN
    Posts
    58
    Rep Power
    0

    Default

    Can't wait to give it a try. Thanks GPF!!

  10. #10
    DCEmu Coder GPF's Avatar
    Join Date
    Apr 2004
    Location
    Texas
    Age
    52
    Posts
    796
    Rep Power
    77

    Default

    Quote Originally Posted by MasterMan
    Hi Troy, thanks for this great thing.
    If anyone feels like reporting tests, this is the compat list i did back in the day when i was betatesting DCNeoPop: http://br.geocities.com/joaoviss2/dcneopoplist.htm.
    It uses only CSS & HTML.

    And Troy, can R.A.C.E be ported to DS?
    I now have a DS and would like to play some SNK vs Capcom-MotM in it =P
    I have got it compiled already and its running but its not displaying anything for some reason, its probably something in my SDL lib that i need to fix or change, so im not sure how fast it will run, also somehow need to address the problem of size of roms currently im trying to use pocket bobble which is about 1mb, anything larger and i run out of memory but this is probably because of my SDL lib , so possible if I rewrite it to use ds video hardware directly, will free about at least another mb, after that im not sure how to proceed yet.

    Troy(GPF)

Page 1 of 3 123 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •