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Thread: Super Mario 64 Retexture!

                  
   
  1. #31
    PSP User ryan2006's Avatar
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    could these textures be used in the psp n64 emu? that would be kool

  2. #32
    DCEmu Pro Hawq's Avatar
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    Quote Originally Posted by ryan2006 View Post
    could these textures be used in the psp n64 emu? that would be kool
    No they cant, to use them you need to be using Rice's video plugin v6.1.1 beta10 and the PSP emulators dont

  3. #33
    DCEmu Coder Safari Al's Avatar
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    Hey i'm new,

    When I run PJ64 1.6 , it starts to load and it fails and i get a message saying "The instruction at "0x77fcb0c8" referenced memory at "0xffde8c42". The memory could not be "written".

    What should I do?
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  4. #34
    DCEmu Pro mesosade's Avatar
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    soz dude this was actually discontinued however it's being resumed once i get all my original textures for edting sorted out again.

  5. #35
    DCEmu Coder Safari Al's Avatar
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    could you at least tell me what to do?
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  6. #36
    DCEmu Pro mesosade's Avatar
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    I've never had that error so im not sure what the problem is. soz besides im completely redoing this under the new rice plugin. wait till me next release

  7. #37

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    kool mesosade, cant wait.

    np354, are u installin everything, make sure u install the plugins, dlls and everything or it wont work.

  8. #38
    DCEmu Coder Safari Al's Avatar
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    i got everything the way its supposed to be and i've probably checked it bout a couple hundred times. I have Rice's plugin v 6.1.1 beta 10. It does it whenever i try to load any textures.
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  9. #39

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    where are you putting the textures in?

  10. #40
    DCEmu Coder Safari Al's Avatar
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    C:\Program Files\Project64 1.6\Plugin\hires_texture\SUPER MARIO 64\SUPER MARIO 64

    There was one time when i changed the render engine to OpenGl and it started to work but all the textures were movin everywhere.
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