Valentines Day
Page 1 of 6 12345 ... LastLast
Results 1 to 10 of 54

Thread: PSP GBA v1.2 (GBA Emu For PSP)

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
    Join Date
    Apr 2003
    Location
    Nottingham, England
    Age
    48
    Posts
    128,362
    Blog Entries
    3209
    Rep Power
    50

    psp PSP GBA v1.2 (GBA Emu For PSP)

    Slasher from our Forums has released a new build of the GBA Emulator for the PSP which was originally released by both psp298 and Miemt11 on our forums.(Despite what others would have you believe)

    Heres the info:

    Here's the most recent build of PSPGBA, entitled 'PSP GBA v1.2'.
    Features:
    - Slightly faster emulation
    - Fixed up the menu a bit
    - State saves/loads
    - Vsync, Frame skip, sound on/off, screen size(smoothing)
    - ZIP support

    This emulator offers pretty much all the basics.

    I'm not sure whether or not I will continue working on this. I've already done a ton of optimizations and various other things. Source included for anyone wanting to tackle the project.

    Download this new version of the GBA Emulator for the PSP and post your Feedback and Compatability Via the Comments
    via slasher

  2. #2
    DCEmu Old Pro mr_nick666's Avatar
    Join Date
    Mar 2006
    Location
    Bideford, Devon, UK
    Age
    41
    Posts
    1,278
    Rep Power
    56

    Default

    We're getting spoiled for choice on GBA emus now!
    Good to see more than one person tackling the same emu - can ZX81 use any of this for his emu!??
    Great work!

  3. #3
    DCEmu Coder zx-81's Avatar
    Join Date
    Mar 2006
    Location
    France
    Age
    48
    Posts
    1,805
    Rep Power
    65

    Default

    Having a look at the code, Slasher has modified mainly the UI part of the version of psp298 (and may be change the gcc compilation flags for better optimizations).

    In my version i use SDL for the User interface and the screen display, and psp298/Slasher use graphical engine stuff ... This is one of the main difference.

    I'm using SDL to be sure it will work on all FW.

    So for the moment we can't share any hints between each others.
    here is my blog !

    Quote Originally Posted by Shadoks rule
    The more you fail, the more you have a chance that it will work in the end.

  4. #4
    DCEmu Legend ACID's Avatar
    Join Date
    Feb 2006
    Location
    6 Feet Under
    Posts
    2,348
    Rep Power
    65

    Default

    Interesting great job guys zx-81 looking forward to your release

  5. #5
    DCEmu Rookie
    Join Date
    May 2006
    Posts
    199
    Rep Power
    49

    Default

    Quote Originally Posted by zx-81
    Having a look at the code, Slasher has modified mainly the UI part of the version of psp298 (and may be change the gcc compilation flags for better optimizations).

    In my version i use SDL for the User interface and the screen display, and psp298/Slasher use graphical engine stuff ... This is one of the main difference.

    I'm using SDL to be sure it will work on all FW.

    So for the moment we can't share any hints between each others.

    Is it possible for you to share on your current PSPVBA W.I.P progress status to us.

  6. #6
    DCEmu Newbie
    Join Date
    Jan 2006
    Posts
    5
    Rep Power
    0

    Default

    Great, but how is the sound?

    Edit: I see the already, no good

    (sorry, my englich is not so good, I am dutchman)

  7. #7
    DCEmu Newbie
    Join Date
    Jul 2005
    Posts
    12
    Rep Power
    0

    Default

    man oh man, I can't wait to play mother 3 once it's been translated into english on my PSP!

  8. #8
    DCEmu Legend gunntims0103's Avatar
    Join Date
    May 2006
    Location
    Brentwood, NY
    Age
    28
    Posts
    2,976
    Rep Power
    91

    Default

    this is good i still look forward to zx-81 gba emu though

    not taking anything away from this emu the nore ppl working on gba the merier

  9. #9
    DCEmu Newbie
    Join Date
    Dec 2005
    Posts
    96
    Rep Power
    0

    Default

    can't load any roms on my 2.01 :/ well ill just wait for the emu from zx81 or maybe that new exploit

  10. #10
    DCEmu Newbie
    Join Date
    Feb 2006
    Posts
    46
    Rep Power
    0

    Default

    this is great a few more speed enhancements and it willl be perfect

    im not really worried about sound

    mega man zero is actually playable

Page 1 of 6 12345 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •