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Thread: PSP GBA v1.2 (GBA Emu For PSP)

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
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    psp PSP GBA v1.2 (GBA Emu For PSP)

    Slasher from our Forums has released a new build of the GBA Emulator for the PSP which was originally released by both psp298 and Miemt11 on our forums.(Despite what others would have you believe)

    Heres the info:

    Here's the most recent build of PSPGBA, entitled 'PSP GBA v1.2'.
    Features:
    - Slightly faster emulation
    - Fixed up the menu a bit
    - State saves/loads
    - Vsync, Frame skip, sound on/off, screen size(smoothing)
    - ZIP support

    This emulator offers pretty much all the basics.

    I'm not sure whether or not I will continue working on this. I've already done a ton of optimizations and various other things. Source included for anyone wanting to tackle the project.

    Download this new version of the GBA Emulator for the PSP and post your Feedback and Compatability Via the Comments
    via slasher

  2. #2
    DCEmu Old Pro mr_nick666's Avatar
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    We're getting spoiled for choice on GBA emus now!
    Good to see more than one person tackling the same emu - can ZX81 use any of this for his emu!??
    Great work!

  3. #3
    DCEmu Coder zx-81's Avatar
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    Having a look at the code, Slasher has modified mainly the UI part of the version of psp298 (and may be change the gcc compilation flags for better optimizations).

    In my version i use SDL for the User interface and the screen display, and psp298/Slasher use graphical engine stuff ... This is one of the main difference.

    I'm using SDL to be sure it will work on all FW.

    So for the moment we can't share any hints between each others.
    here is my blog !

    Quote Originally Posted by Shadoks rule
    The more you fail, the more you have a chance that it will work in the end.

  4. #4
    DCEmu Legend ACID's Avatar
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    Interesting great job guys zx-81 looking forward to your release

  5. #5
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    Quote Originally Posted by zx-81
    Having a look at the code, Slasher has modified mainly the UI part of the version of psp298 (and may be change the gcc compilation flags for better optimizations).

    In my version i use SDL for the User interface and the screen display, and psp298/Slasher use graphical engine stuff ... This is one of the main difference.

    I'm using SDL to be sure it will work on all FW.

    So for the moment we can't share any hints between each others.

    Is it possible for you to share on your current PSPVBA W.I.P progress status to us.

  6. #6
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    Great, but how is the sound?

    Edit: I see the already, no good

    (sorry, my englich is not so good, I am dutchman)

  7. #7
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    man oh man, I can't wait to play mother 3 once it's been translated into english on my PSP!

  8. #8
    DCEmu Legend gunntims0103's Avatar
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    this is good i still look forward to zx-81 gba emu though

    not taking anything away from this emu the nore ppl working on gba the merier

  9. #9
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    can't load any roms on my 2.01 :/ well ill just wait for the emu from zx81 or maybe that new exploit

  10. #10
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    this is great a few more speed enhancements and it willl be perfect

    im not really worried about sound

    mega man zero is actually playable

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