Page 3 of 6 FirstFirst 123456 LastLast
Results 21 to 30 of 54

Thread: PSP GBA v1.2 (GBA Emu For PSP)

                  
   
  1. #21
    PSP User shinysuitman's Avatar
    Join Date
    Feb 2006
    Location
    Frezzz NO!!
    Posts
    66
    Rep Power
    0

    Default

    yep that about sums it up therick. looks like its the mod chip or another psp for you. well that sux on the no more updates, guess i should have read more carefully. ohh well. well, now im in suit with gunntims0103 ferver of the zx emu. god speed man... god speed

  2. #22
    DCEmu Regular BALL_SAC's Avatar
    Join Date
    Mar 2006
    Location
    Teabagin, OK
    Posts
    310
    Rep Power
    68

    Default

    Well... At least I can somewhat play Megaman Zero.

  3. #23
    DCEmu Rookie SweetFA's Avatar
    Join Date
    Jun 2006
    Posts
    103
    Rep Power
    66

    Default

    Quote Originally Posted by therick
    ok thanks so i can't go 2,71 to 2,00????
    Unfortunately not.

  4. #24

    Default

    k this is the emu i mistaked for zx-81s emu for ne1 on 2.0 or above dont bother trying bc it wont work iv tryed multipal times and no luck so if your on a higher fw then 1.5 just w8 patiently for zx-81 to release an update and cud sum1 on 1.5 fw please tell me how this matchs up to zx-81s gba emu

  5. #25
    PSP User
    Join Date
    Sep 2005
    Posts
    359
    Rep Power
    0

    Default

    Quote Originally Posted by zx-81
    Having a look at the code, Slasher has modified mainly the UI part of the version of psp298 (and may be change the gcc compilation flags for better optimizations).

    In my version i use SDL for the User interface and the screen display, and psp298/Slasher use graphical engine stuff ... This is one of the main difference.

    I'm using SDL to be sure it will work on all FW.

    So for the moment we can't share any hints between each others.
    Even with the new kernel exploit, you won't switch from SDL? Wouldn't it work because of the new kernel memory? And you could also make a Media Engine like SNES does with the new kernel memory. Anyway, whatever you do, I'm sure it'll be great.

  6. #26
    DCEmu Rookie drock82's Avatar
    Join Date
    Apr 2006
    Posts
    179
    Rep Power
    66

    Default

    road to wrestlemania works good on frameskip 4.sound is a little off but who cares

  7. #27
    DCEmu Coder zx-81's Avatar
    Join Date
    Mar 2006
    Location
    France
    Age
    53
    Posts
    1,805
    Rep Power
    83

    Default

    Quote Originally Posted by pspfan
    Even with the new kernel exploit, you won't switch from SDL? Wouldn't it work because of the new kernel memory? And you could also make a Media Engine like SNES does with the new kernel memory. Anyway, whatever you do, I'm sure it'll be great.
    In fact, i'm not using really SDL (only for the sound) ... but i can switch easilly to pure PSP dedicated code.
    here is my blog !

    Quote Originally Posted by Shadoks rule
    The more you fail, the more you have a chance that it will work in the end.

  8. #28
    Banned vettacossx's Avatar
    Join Date
    Nov 2005
    Location
    UPSTATE NY..USA DCemu Modders UNITE ;)
    Posts
    892
    Rep Power
    0

    Default

    In fact, i'm not using really SDL (only for the sound) ... but i can switch easilly to pure PSP dedicated code.
    i figured as much .....i think its gr8 that your willing to take this to the next level ZX-81....but what i think is better is the fact that your SO considerate of the HB community as a whole bro .....keep up the awsome work and thank you for all the late nights and dedication of time its took to make my pspvba a gr8 and very playable emulator!!!

  9. #29

    Default

    I'm on 1.50 and this PSPGBA 1.2 is running MUCH better & faster than any PSPVBA versions. (FFIV GBA is almost playable at 5 FPS/Sound OFF, it won't even get past the intro screen with the vba port)
    I wish the author came back :/

  10. #30

Page 3 of 6 FirstFirst 123456 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •