WebOS developers have been waiting, and with the 1.3.5 release, Palm's open source page suddenly listed SDL. Members of the WebOS internals team took that as a challenge and within 24 hours had a working port of Doom running in SDL on the Pre, in a webOS card. 48 hours later, they not only had Quake running, but had found in the latest LunaSysMgr the requirements to launch a native app from the webOS app launcher from an icon just like any other app. At the same time, the team demonstrated openGL apps running. With full native code support, with I/O available via SDL, developers now have a preview into Palm's future intent with regard to native code SDK's, and a hint of what's coming.

http://games.slashdot.org/story/10/0...-Native-Gaming