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Thread: NEOGEO Emulator for PSP RC 1

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
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    psp NEOGEO Emulator for PSP RC 1



    NJ has released a new Version of his NeoGeo Emulator for the PSP, this release comes in 2 flavours, normal and with raster effects, heres the translated news from his page:

    * As for beta 4 bug being many, the shank. You think that just a little it stabilized with RC1.
    * Luster effect corresponding edition was released to reference. In the past compared to speed improving
     It is, but without being the speed which you can play, the shank. This is the limit.

    Yet again translation via google is rubbish but a new release is always worth a try.

    Download and Give Feedback on Both Versions Via Comments

  2. #2
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    this emulator is just too cool for words to describe. thanks a lot for posting the news!

  3. #3
    LUA Coder D0N's Avatar
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    nice work NJ! Keep up the good work!

  4. #4

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    NJ probably doesnt read these sites... Ive never seen him respond to anything ever...



    but its awesome he works so hard on these

  5. #5
    DCEmu Old Pro The_Ultimate_Eggman's Avatar
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    Cool yet another update of this awsome emulator.

  6. #6
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    i'm tring this right now, hope kof96 will run smooth now ^^

  7. #7
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    Does this emulator supports any new games besides the one that we currently have?

  8. #8
    DCEmu Old Pro V3N0M's Avatar
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    Hey does Metal Slug 3 work?

  9. #9
    DCEmu Old Pro V3N0M's Avatar
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    Ya know ever since beta 3 i haven't been able to get this emu to work. Can someone tell me what they did differently to get it to work? Thanx

  10. #10
    DCEmu Pro b8a's Avatar
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    Nothing earth-shattering in the text, but here's a more intelligible translation for posterity's sake:
    (From The Release Post)
    *There certainly were a lot of bugs in beta 4, weren't there. I believe that things have stabalized a bit in RC1.
    *I've released a raster effect compatible version at a proof of concept level. There is a speed increase over previous version, but it's still really not a playable speed. This is the limit.

    (From The Readme)
    RC1 What's Changed
    -Fixed the file browser as there was a bug in displaying game names.
    -Due to a timer processing bug there was a possibility that some games wouldn't run and this has been fixed.
    -Fixed a bug where a portion of games were slower due to a scan line calculation mistake.
    -Minor corrections of the game name list (zipname.dat).
    *--------------------------------------------------------*
    Known Bugs: A list of what is known as of right now.
    *--------------------------------------------------------*
    -spinmast's screen doesn't display.
    Cause Unknown
    -Unstable music tempo in crswords, and others.
    -Sound effects in sonicwi2's demo, etc... play continuously.
    This cannot be fixed with the implementation in the current state. I think it's unavoidable in order to gain speed and stable sound playback. If only the PSP processing speed was faster.

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