Page 1 of 2 12 LastLast
Results 1 to 10 of 18

Thread: Snezzi DS v0.23

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
    Join Date
    Apr 2003
    Location
    Nottingham, England
    Age
    48
    Posts
    128,883
    Blog Entries
    3209
    Rep Power
    50

    NDS Snezzi DS v0.23

    Snezzi DS the Snes Emulator for the Nintendo DS has been updated, heres whats new:

    Fixes and Features:
    - Fixed a critical bug with the register reads and writes (might be slower)
    - Improved cycle counting (again) for block move and DMA operations.
    - Added feature to handle mid-frame change of background offsets. (Able to see water in Super Mario World, Able to see scrolling clouds in Super Mario All Stars: Super Mario Bros, Able to see fixed status panel in Super Mario All Stars: Super Mario Bros 3, Able to see scrolling name entry in Zelda: A Link to the Past)
    - Fixed reading register $4212 to indicate auto-joypad read status.
    - Fixed writing register $4016 to reset only when the correct bit is set.
    - Fixed joypad registers to send joypad input only from the first controller.
    - Fixed HiROM mapping.
    - Added Mode 20/21 ROM Access Speed.
    - Fixed a bug with the INC/DEC opcode that was previously returning the wrong flags. (This fixes Super Mario Bros 2's glitch where the character suddenly warps to the top of the screen)
    - Fixed messed up colors when in 256-color palettes.
    - Fixed fading to use always the brightest fade color per frame
    - Slightly improved VRAM allocation for background graphics
    - Implemented Mode 7 Graphics

    - Added more configuration options:
    o FORCED BG MODE
    AUTO, MODE 1, MODE 2,... MODE 7
    o VRAM BG ALLOC
    SMART - Don't allocate for disabled BGs may see less garbled graphics, slow refresh on every enabling/disabling/flicker of BGs
    FAST - Allocate for disabled BGs may see more garbled graphics fast flickering of BGs (needed by games like Megaman 7)
    o VRAM OBJ ALLOC
    SHARED - Shared with BGs (may result in less space for BG graphics)
    EXCLUSIVE - Not shared with BGs (allows more space for BG graphics)

    - Added Quick Configuration Feature:
    o L+R+SELECT+UP: Cycle through the following BG Priority Sets
    set 1 = (P1, P2, P3, P3)
    set 2 = (P2, P1, P3, P3)
    set 3 = (P0, P1, P2, P3)
    set 4 = (P1, P0, P2, P3)
    o L+R+SELECT+DOWN: Cycle through the FORCED BG MODEs
    opt 0 = as required by game
    opt 1-7 = the respective modes

    Download and Give Feedback Via Comments

  2. #2
    DCEmu Old Pro The Hombrew Hunter's Avatar
    Join Date
    Jun 2006
    Location
    Around.
    Posts
    1,549
    Rep Power
    56

    Default

    Does it use all of the DS' buttons?

  3. #3
    DCEmu Newbie
    Join Date
    Dec 2005
    Posts
    25
    Rep Power
    0

    Default

    Implemented Mode 7? Now I need to try this out...

  4. #4
    DCEmu Old Pro The Hombrew Hunter's Avatar
    Join Date
    Jun 2006
    Location
    Around.
    Posts
    1,549
    Rep Power
    56

    Default

    Does this work on an m3?

  5. #5
    DCEmu Newbie superbeef's Avatar
    Join Date
    Mar 2006
    Location
    over here
    Posts
    11
    Rep Power
    0

    Default

    why's this show up on the main page twice? lol.

  6. #6

    Default

    It shows up on the main page twice because one is snezziboy and the other is snezzids

    Yes this works on the M3 I have tested it out.

  7. #7
    DCEmu Old Pro The Hombrew Hunter's Avatar
    Join Date
    Jun 2006
    Location
    Around.
    Posts
    1,549
    Rep Power
    56

    Default

    Kickass. One more, do all of DS' buttons work?

  8. #8

    Default

    For snezzids all of the DS buttons work. Just like a snes controller.

  9. #9
    DCEmu Old Pro The Hombrew Hunter's Avatar
    Join Date
    Jun 2006
    Location
    Around.
    Posts
    1,549
    Rep Power
    56

    Default

    Kickassing.

  10. #10

    Default

    From my experence:

    Mode 7 is still glitchy, but it's alot better then before. Games like Mario Kart/Pilotwings still aren't playable, but games with some mode 7 "effects" work great now (Actraiser for example would crash when entering a battle scene and had problems with the title rotation on SnesDS/Advance (I could be wrong), both problems are fixed with this).

    Actraiser seems almost perfect now, aside from slowdown (no slowdown on the DS port though).

    Again, this is just my experence... But either way it's still a big jump forward! Good work everybody!

Page 1 of 2 12 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •