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    Won Hung Lo wraggster's Avatar
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    psp Jpcsp v0.4 rev.1315

    News via http://www.psp-ita.com/?module=news&...9&view_reply=1

    Available for new build Jpcsp, PSP emulator for PC developed in Java that comes to revision 1315. I remember that in order to use the emulator, you need to install Java on your PC.

    Changelog:

    Quote:

    Rev1315: Implemented the R_MIPS_NONE relocation type. I could not find any information on this type, but the implementation seems to fit for The Game "Little Britain". An INFO message is displayed for games using this relocation type in order to identify them and cross-check the implementation
    Rev1314: Performance improvement in texture cache: reload / check only if the texture texture parameters have been changed since last PRIM. This might improve some of the FPS games.
    Rev1313: Fixed sceCtrlReadBufferPositive () and sceCtrlReadBufferNegative (): The Calling
    thread is delayed if the controller sampling cycle has not elapsed. A proper
    implementation using interrupts is in the pipeline. This fix is needed for homebrew developer evhoria.
    Rev1312: Simple refactoring perserving funcionality
    Rev1311: Removed Catch That just threw again, closed resource using the function for that.
    Rev1310: Missing argument in string format.

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    DCEmu Pro Hawq's Avatar
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    1323 is out now:

    Rev1323: Small logging optimizations in VideoEngine
    Rev1322: Fix for compressed textures when texture_buffer_width < texture_width
    Rev1321: Small improvement in sceUtilityMsgDialogInitStart(): split long messages into several lines to avoid very large pop-ups.
    Rev1320: Fix for r1318
    Required to avoid Exception:
    java.lang.ArrayIndexOutOfBoundsException: Array index out of range: 30 at java.util.Vector.get(Unknown Source) at jpcsp.HLE.kernel.managers.IntrManager.addIntrHanld er(IntrManager.java:122) at jpcsp.HLE.kernel.managers.IntrManager.sceKernelReg isterSubIntrHandler (IntrManager.java:237)
    Rev1319: these for's don't need a if to guard for 0 size.
    Rev1318: Remove most Vectors (synchronized) from codebase except on IntrManager (might be possible to remove them too, needs analysis).
    Rev1317: Always yield in sceCtrlReadBufferPositive() and sceCtrlReadBufferNegative().
    This reduced the FPS in Puzzle Bobble (spotted by raziel1000).
    Rev1316: Only one level try catch needed.

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