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Thread: PSPVBA-Suggestions-Anyone?

                  
   
  1. #1
    DCEmu Coder zx-81's Avatar
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    Smile PSPVBA-Suggestions-Anyone?

    Hi All,

    I copy here the post of my friend tommydanger ... It's better to see this thread here

    Quote Originally Posted by tommydanger
    Hi
    I would have postet this thread in Zx's own forums if i had got the right privileges to post in there.
    (Cause this thread is dedicated to pspvba development)

    Anyway, my question is, what would you like to see in pspvba in terms of handling/features?
    I don't ask for replys like "faster!!!111111, fullsp33d, multiplayer or better sound"
    Cause that's what everybody would like to see I think even Zx ;D

    To give you a direction I tell you what I've implemented so far:
    I have tweaked the rombrowser, so it displays the filesize next to the rom, if the rom is bigger than 16MB (pspvba currently only supports roms up to 16MB) it paints it in red and gives a warning that it will most likely crash when you try to load it.

    Another stuff i want to inplement is IR stuff, so you can exchange roms with your friends psp over IR or AdHoc (would be faster)

    So thats roughly the direction I ask for
    Give me some work guys
    here is my blog !

    Quote Originally Posted by Shadoks rule
    The more you fail, the more you have a chance that it will work in the end.

  2. #2
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    to sum it up from the old thread, here are all the gathered suggestions so far:
    -improved rombrowser (now marks roms that will likely crash your psp/doesn't work) - done
    -multiple settings (every rom has its own settings) - in development
    -IR support(transfer roms via IR)
    -more rom compatibilty

  3. #3
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    How about cheatcode support? (E.G gameshark)

  4. #4

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    Mono/stereo sound option if possible.?

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    Cheat codes would be awesome and its included in the original VBA

  6. #6
    PSP User Uruz 6's Avatar
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    I would say support for 16+ MB roms;
    I really want to play Riviera the Promised Land!!

  7. #7

  8. #8

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    someone else posted GB/GBC support as well. that would be nice. an all in one Game boy emu, with the exeption of DS. i agree too, with the cheats.
    also, I think sound should come last, i mean..would you rather have great sound or great speed? personly u can play the game without sound and have the same fun.

  9. #9
    DCEmu Legend ACID's Avatar
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    Right now the processing speed i think is the most important. Everything else is good but what good is it if you cant play a game at descent speed. I see people are asking for GB & GBC support but from what i know i think the CPU will take a good speed hit that way. Plus theres already a GB/GBC emu that works basically at full speed so why try to add something that we already have.

  10. #10

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    How about optimizing pspint a little for smoother gameplay and increased compatability?

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