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Thread: Nehe Tutorials 11 to 20 port for PSPGL by Edorul

                  
   
  1. #1
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    psp Nehe Tutorials 11 to 20 port for PSPGL by Edorul

    Edorul has ported Nehe tutorials 11 to 20. Here's what he had to say.

    Nehe11-Nehe are adaptations of cygwin versions of Nehe tutorials modified in order to run on a PSP.

    You will notice in each folder a working Makefile, "psp-setup.c" needed to compile pspgl programs and "copy.sh" that permits to copy directly your program to your PSP without living cygwin, just type "./copy.sh".
    All parts I've modified are maked by "@@@".
    IMPORTANT NOTE:
    To get those tutorials working you'll need the modified version of PSPGL I made (it handles display lists and resolve some bugs). You'll find it there:
    http://edorul.free.fr/psp/pspgl_modified.rar

    As you saw Nehe13, Nehe14, Nehe15, and Nehe18 are missing:
    - Nehe13, Nehe14, Nehe15 : because they need a buit'in font system.
    - Nehe18: because it needs too many functions that are not coded in pspgl (gluQuadricNormals, gluQuadricTexture, gluCylinder, gluDisk, gluSphere...)


    Known bugs:
    - in Nehe12: in this program default light have a strange result everything seems dark unless you rotate the cubes enough. In this case there is no color applied on various cubes (lighning bug ??? or color material bug ??? or both ???)

    Check out Edorul's official dev site here.



    Download and Give Feedback Via Comments

  2. #2
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    What is this lol? That is the first time I have ever had to ask that but...

    WHAT IS THIS!!! this is confusing and personally not relevant. It looks as if the words are mixed up. I suppose it'll come to use for somebody

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    These are the openGL tutorials from Nehe (google "nehe") ported to pspGL. This is nice learning stuff for people that want to learn programming with PSPGL on the PSP.

    OpenGL (Open Graphics Library) is a standard specification defining a cross-language cross-platform API for writing applications that produce 3D computer graphics

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    NeHe tutorials are the best. I read through and tried out several of them a couple of years ago.
    The tutorials are very well documented and heavily commented.
    Anyone with a basic knowledge of C should be able to follow the tutorials easily.

    I'd be amazed to see some of the effects demonstrated in the tutorials working on the PSP.
    When I have some time I will definitely try out all the tutorials.
    I haven't tried creating a particle engine yet, should be interesting to do for the PSP.

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    Right thank you for telling me this. Glad to know it will be used then

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