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Thread: NeoPop SDL

                  
   
  1. #31
    DCEmu Oldbie Eric's Avatar
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    Default Re: NeoPop SDL

    Alright this is some status of the Neo Geo Pop emu created by the one and only GPF. So far the screen is not centered its at left top corner. It is also visually irritating for the eyes at the moment but I was told by GPF he is going to get that fixed. Also sound is working but is making things really slow.

    The menu system is amazing its the one being used for the Dreamcastaway Emu. But at the moment nothing in the menu except load game is able to be used.

    So you cannot turn off the sound and this means not being able to know how the games run without sound but that will be something GPF is working on. We will give more info as we get more and still a release is unknown.

    Also if people need to know the progress with games I have tested 3. Allstars Baseball (working),Sonic The Hedgehog (working) and Puzzle Bobble (working).

    Eric

  2. #32
    DCEmu Legend Cap'n 1time's Avatar
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    Default Re: NeoPop SDL

    I only had a chance to try metal slug 1 before dchacker decided to myseriously not let me load it anymore.
    it worked slowly with some flickering problems. it dosnt seem to have the gfx errors that the old neo geo pocket emulator from ganksoft had.

  3. #33
    DCEmu Legend Cap'n 1time's Avatar
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    Default Re: NeoPop SDL

    i finaly decided to use selfbootinducer (dont ask me why i didnt in the first place) and i got it running. here is all that i had time to test.

    Fractal v1.0 (PD) - crashed ??? white screen
    Hardware Test (PD) - works
    Invaders by Tomasz Slanina (PD) - works
    SNK vs Capcom: Match of the Millennium - crashed ???

    all of these work very slowly and with some flickering problem

  4. #34
    DCEmu Coder GPF's Avatar
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    Default Re: NeoPop SDL

    [quote author=Eric link=board=dcemu;num=1098286979;start=30#30 date=11/14/04 at 23:34:55]
    The menu system is amazing its the one being used for the Dreamcastaway Emu. [/quote]

    The menu system is from the chui's GP32 GBA port, and since he's working on Dreamcastaway it probably a similiar codebase I love the menu system Chui did.

    Troy

  5. #35
    Sir Digby Chicken Caesar Darksaviour69's Avatar
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    Default Re: NeoPop SDL

    great work man, sounds like its coming along just swimmingly ;D

  6. #36
    DCEmu Coder GPF's Avatar
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    Default Re: NeoPop SDL

    here is another Chankast Screenshot, which is also running on my dreamcast with sound. *To me its playable without sound, with no frameskipping.

    I will need to add some frameskipping/throttling code so that its playable with sound

    Troy


  7. #37
    Won Hung Lo wraggster's Avatar
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    Default Re: NeoPop SDL

    is the emu on a par with Ganksofts emulator now?

  8. #38
    DCEmu Oldbie Eric's Avatar
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    Default Re: NeoPop SDL

    with sound yes the speed is the same but without sound it would probably be a lot faster GPF said it already that its more playable without sound so i am going to give that test as soon i can

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  10. #40
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    Default Re: NeoPop SDL

    i havnt tried the new beta, but the one i just tried was pretty similare to the ganksoft emulator, cept without all the graphical errors.
    GPF do you have any idea on how to increase the speed a bit more without hacks?

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