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Thread: NeoPop SDL

                  
   
  1. #1
    DCEmu Coder GPF's Avatar
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    Default NeoPop SDL



    Still needs some work, its slow and only works in Chankast so far. But hopefully I will get that resolved soon.

    Troy Davis (GPF)
    http://www.storm-studios.net/GPF/

  2. #2
    Sir Digby Chicken Caesar Darksaviour69's Avatar
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    Default Re: NeoPop SDL

    news posted

    do u think u can get better speed than ganksoft neogeo pocket emu?

  3. #3
    DCEmu Coder GPF's Avatar
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    Default Re: NeoPop SDL

    I haven't tried that emulator. So I can't compare it. I have to get it working on a real dreamcast first

    Troy

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    Default Re: NeoPop SDL

    Because 2 unfinshed projects werent enough....

  5. #5
    Won Hung Lo wraggster's Avatar
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    Default Re: NeoPop SDL

    you try and code them, its not as easy as just wave a wand >

  6. #6
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    Default Re: NeoPop SDL

    I didnt mean it like that at all. Don't take a bigger bit than you can chew and he's certianly took alot of bits.

  7. #7

    Default Re: NeoPop SDL

    Will there be sound implemented with this at all?, Neopocott didn't have sound but still was a little slow on some games.

  8. #8
    DCEmu Coder GPF's Avatar
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    Default Re: NeoPop SDL

    its has sound already. Still needs alot of work because of the speed and the fact it works in Chankast only right now.

  9. #9

    Default Re: NeoPop SDL

    Sound already! - great, good luck with it GPF...

    and take your time, don't let the impatient minority dampen your spirits.

  10. #10
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    Default Re: NeoPop SDL

    You know that its possable to just add the sound code to neopocket right guys.

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